[Concept] Crit itemization pass

Bârd··3 votes·314 views

General

Critical strike chance is no longer tracked as a stat on your HUD. Heal/Shield power has taken its place.

Items

item 3031 Instead of increasing your crit multiplier to 2.5x, grants you a 35% chance to crit for 250% (45% chance for melees). Buildpath and price unchanged.

item 1018 Gives a 20% chance to crit for 200%. Does not stack with IE. Price unchanged.

item 1051 Removed

item 3046 item 3094 item 3085 item 3087 item 3086 item 3508 No longer grant crit chance. The item 3031 line is the sole source of critical strike from items.

item 3086 Builds out of a single dagger. Price decreased to 900 gold. Movement speed increased to 8%. Zeal MS is unique between items.

item 2015 No longer builds from a dagger. Price unchanged. Proc damage increased to 75.

item 3087 Price decreased to 2150. AS decreased to 20% MS increased to 8% Lightning no longer interacts with Crit. Lightning damage changed to 125. Lightning now interrupts channels.

https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9c/Ionic_Spark_item.png/revision/latest?cb=20171223001148 New (?) Ionic Spark Statikk Shiv + 1500 gold (3650 total) 45% attack speed 10% movement speed Upgrades Statikk Shiv chain lightning. Lightning damage increased to 250. Target cap removed. Each champion struck by lighting grants the wielder 2% movement speed and 9% attack speed for 3 seconds.

item 3046 Zeal + Dagger + Longsword + 950 gold (2500 total) AS decreased to 25% MS increased to 8% Grants 15 AD Current Passive removed. Unique Passive: Shorten your attack windup by 50%. Unique Active: Gain 24% movement speed and ignore unit collision for 3 seconds (10 second CD).

https://vignette.wikia.nocookie.net/leagueoflegends/images/8/8f/Marksman%27s_Rifle_item.png/revision/latest?cb=20171223003150 New Marksman's Rifle Kircheis Shard + Long Sword + Long Sword + 700 gold (2200 total) 25 AD Unique Passive: After not attacking for 4 seconds, your next attack will gain 20% bonus range, deal 125 bonus physical damage, and ignore 15 armor.

item 3094 Marksman's Rifle + Zeal + 200 gold (3300 total) 35 AD 35% attack speed Unique Passive: Every 3 seconds, your next attack will gain 20% bonus range, deal 125 bonus physical damage, and ignore 20 armor.

item 3085 Now purchasable on melee champions. Recurve Bow + Dagger + Dagger + 1000 gold (2750 total) 70% attack speed 8% movement speed Unique Passive: (RANGED ONLY) basic attacks send out bolts to deal half the attack's damage to the two nearest enemies. Bolts apply on hit effects.

item 3508 Caufield's Warhammer + Vampyric Scepter + Glacial Shroud + 350 gold (3250 total) 45 AD 12% lifesteal 10% CDR 30 armor 300 mana Unique Passive: Restore mana equal to 50% the health you restore from lifesteal, spellvamp, or omnivamp.

Champions

Ashe Frost Shot damage amp changed from 10 (+1 per 1% crit * 1.5 with IE) to 10-40%. "Critical Slow" removed. Should Ashe purchase IE, she can now crit.

Tryndamere Battle Fury is counted as a 0-35% chance to crit for 200%. If he has a crit item, he cannot crit off of both Battle Fury and an item on the same attack. If both proc, the higher multiplier is used. The above system functions the same for all champions with an innate source of critical strike. Spinning Slash gets CDR regardless of where the crit came from.

Yasuo Intent no longer grants 2x crit chance at a reduced multiplier. Intent now grants a 1% chance to critically strike for 180% (150% on Q) for every 1% bonus attack speed. An IE Crit on Steel Tempest will deal 187.5% damage.

Jhin Fourth Shot is treated as a 100% chance to crit for 200% on this particular attack (140% on buildings). Against buildings, the Fourth Shot always overrides any other forms of crit. Every Moment Matters changed to grant movement speed only on Jhin's fourth shot, and not on every crit. AD multiplier for critical strike chance removed. AD multiplier for bonus attack speed increased from 0.25 per 1% AS to 0.4 per 1% AS.

Pantheon Certain Death crit is treated as a 100% chance to crit for 200%.

Xayah Bladecaller amp changed from (0.5% per 1% crit) to (0.5% per 1% attack speed), capped at 50% amp.

Garen Judgement still applies crits, but seeing as there's less crit to go around, a meme infusion is required. Demacian Justice now scales with 50% AP, 80% against the Villain.

Gangplank In a Barrel Chain, every barrel now checks for crits. Once one barrel in the chain crits, all subsequent barrels in that chain will crit.

Urgot Purge may now critically strike.

4 Comments

Hammermancer3 votes

Remove crit from game=all adcs become burst champs or weird squishy sustain tank things

IS THAT WHAT YOU WANT?

DO YOU WANT BRUISER LUCIAN?

Potchikir1 votes

this will get alot of downvotes

Pokemonred2001 votes

Rip my Crit Rengar build Rip Kindred E crit damage xD

GinoSoldier1 votes

I have my own version of how crit strike should be, so i'm kinda opposed to yours, though i do think with some time and balance changes it would be better than it is currently.

I'm more in favor of killing crit chance on autoattacks and throwing it into people's kits and abilities as an extra multiplier.

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