Maybe its just me...
But damage is still high enough it doesn't really feel like I'm any tankier... If anything it feels like I need more items to be as tanky as I was before....
But damage is still high enough it doesn't really feel like I'm any tankier... If anything it feels like I need more items to be as tanky as I was before....
Wait till they begin to overbuff tank items like they did lethality ;)
Well I mean they were like, we are buffing tank items... we better add +5 damage to everything...
They did nerf the armor pen of LW hard, expect that to come into play in really late game fights.
but they buffed the %bonus damage...
Yeah but it still wouldn't make up for the loss of armor pen. Especially since now you get more armor from your tank items instead of health. You will be negating a lot more of their damage.
Also the standard LW got nerfed as well.
Health is lower though... and since armor is higher you get more armor pen per armor pen percentage...
Armor is more valuable for mitigating damage than health for soaking it. There is less armor pen and more armor which means that Armor is going to be much stronger than before.
Same. However, one you hit full build or have 5 items you do notice the difference. I was malphite today in ARAM, I ate a MF's full ult, it barely tickled me. You do notice the difference but not early.
Haven't played the update yet, but I would assume that's what would happen. Tanks will outscale everyone especially with the armor pen nerfs.
And I was still able to one shot her without building damage. I suspect these next patches are gonna be tough for ADCs. Though
may live if she has good peel.
Not even with the new gargoyles item?
Remember old Runic Bulwark that gave both defenses on an aura?
Pretty soon, League's going to have to classify item slots-- one boot, one main offense, two utility and two defense. The whole like, Wile E Coyote style of balance where they're constantly ignoring the problem (that the fundamentals of the game are askew) just leads to a gameplay pattern where builds become linear or irrelevant.