Ranked LP gain/loss suggestion
Connect in game performance/grading with LP losses or gains. Players should be rewarded for playing well as well as players should be penalized for performing very badly t; A player who has knowledge of the game, farming well, ganking, securing objectives, and doing what they can should not lose the full amount of LP for a loss as his fellow team mates or "team mate" who was raging, flaming, int'ing, feeding or just playing boosted AF like they are bronze but somehow are gold/plat. As well as someone who is very heavy, and plays very poorly on a consistent level, very high deaths on all games, including victories, should not receive the full amount of LP for a victory that they contributed very little to none whatsoever in securing.
The player pool is RIDDEN with boosted players, people buying accounts to play in elo's they normally would never be able to attain themselves. And once they are there, they stay there because good players keep them at a consistent win, loss, win, loss ratio and they neither go up or down. And these boosted players make it incredibly brain racking for a player who is trying to climb, to go anywhere. Its tilt'worthy tbh.
If the in game grading system needs to be expanded on and or improved them so be it. There needs to be a better system in place that rewards good players and weeds out the bad players. Allowing them to drop where they belong, even after boosting etc.