"If you're good, you will carry"

Ed2Cute·1/3/2017, 10:24:36 PM·8 votes·1,674 views

"If you're good, you will carry" is a total fallacy. It's akin to a gambler saying, "if I lost 3 in a row, my win is gonna be guaranteed soon." Because League, being a team game, is a total gamble on who you will get in your games. And this relates to the whole, "If you're good, then your team only has 4 people who could be bad, where the enemy team could have 5." The fact of the matter is that, even if I'm the best in the game, it doesn't make my other four players better than any or all of the enemy team players. Flex queue is a decent alternative, but that depends on having friends who are always on and continues to rely only a fraction on yourself. No champion can 1v5. And if you expect one player to do all the work, then you're relying on poor play from the enemy. Whether they don't group or just decide to afk, you're relying on people to be specifically bad instead of overcoming skill.

The game is inherently way out of balance likely due to intentional involvement from Riot (ie: sell skins on strong champs, sell new champs, etc). And that's fine. All I really want is an actual reward for being a good player. The Honor Initiative lost steam practically the day they announced it and didn't offer anything. And as the game stands now, it doesn't matter what your kda or your farm at 10 minutes is, all other players look at is the actual rank. Bronze and Silver are handicapped, Gold and Plat are decent and likely meta slaves, etc. The only consolation you get from playing well and losing is, "Don't worry, you'll eventually rank up." And that holds ZERO merit as I outlined above. Mastery is basically, "Oh, you played this champion soooo much. Good for you." And doesn't offer anything. There are people with 1,000 games in Bronze and they're still trash.

Thoughts? Do you agree or disagree? Do you think there is balancing to be done or are you complacent with the state of League of Legends as it is?

24 Comments

XinCrin1/3/2017, 10:27:06 PM3 votes

While you cannot usually carry the whole team by yourself ( you can though sometimes), if your really good, you can make it much easier for your team to win the game by handing them advantages and guiding them to victory. You can minimize your mistakes and try to capitalize on there mistakes. Thats the trick to carrying and winning games.

CerealBoxOfDoom1/3/2017, 11:38:49 PM2 votes

{quoted}

"If you're good, you will carry" is a total fallacy. It's akin to a gambler saying, "if I lost 3 in a row, my win is gonna be guaranteed soon."

Bullshit, there is no resemblance here.

"you will win soon because you lost so many times" is a fallacy that suggests that your past losses somehow influence your current situation which is also bullshit

but

"if you're good, you will carry" is not fallacious. It is not based in improper logic. It is either true or false. While "good" is objective it is mostly agreed upon that good is something that results in wins. Can someone really be good? Yes they can apparently or the same people wouldnt be the highest ranks over and over.

"you will win soon because you lost" is a fallacy that says that games in the past influence the present

"If you are good you will win" is a non-fallacy that says if you stop playing like shit you will absolutely have a positive influence on your matches

Because League, being a team game, is a total gamble on who you will get in your games.

Bullshit

For one its not a total gamble, if it is a gamble it is because you chose to gamble. Stop bullshitting

Two, There's also the matter of others doing just fine under the same system repeatedly, too many times to be called coincidence. People are able to escape certain ranks so the random teams bullshit is just that, bullshit. You cannot guarantee that any one game will be won, but if you are good you will carry.

And this relates to the whole, "If you're good, then your team only has 4 people who could be bad, where the enemy team could have 5." The fact of the matter is that, even if I'm the best in the game, it doesn't make my other four players better than any or all of the enemy team players. Flex queue is a decent alternative, but that depends on having friends who are always on and continues to rely only a fraction on yourself.

Bullshit, make friends, teach them to play.

Also bullshit again because you seem to be suggesting that the math is somehow wrong.

If you have 1 on your team (you) who is better than the other team in every game then the odds of your team being stronger is better than theirs. Cut the shit, you cannot argue against this. If one slot on your team is rigged and none of theirs are then they are the ones relying on luck not you.

No champion can 1v5.

bullshit, it doesnt matter. You don't have to 1v5 you have to 1vnexus

And if you expect one player to do all the work, then you're relying on poor play from the enemy. Whether they don't group or just decide to afk, you're relying on people to be specifically bad instead of overcoming skill.

If you are good most plays are poor against you

The game is inherently way out of balance likely due to intentional involvement from Riot (ie: sell skins on strong champs, sell new champs, etc). And that's fine. All I really want is an actual reward for being a good player.

they reward good players constantly with money, RP, IP, and fame.

The Honor Initiative lost steam practically the day they announced it and didn't offer anything. And as the game stands now, it doesn't matter what your kda or your farm at 10 minutes is, all other players look at is the actual rank. Bronze and Silver are handicapped, Gold and Plat are decent and likely meta slaves, etc. The only consolation you get from playing well and losing is, "Don't worry, you'll eventually rank up." And that holds ZERO merit as I outlined above. Mastery is basically, "Oh, you played this champion soooo much. Good for you." And doesn't offer anything. There are people with 1,000 games in Bronze and they're still trash.

You want a reward for being good while losing? What the fuck?

Thoughts? Do you agree or disagree? Do you think there is balancing to be done or are you complacent with the state of League of Legends as it is?

gtfo

EndlessSorcerer1/3/2017, 11:13:02 PM1 votes

If you are better than your current ranking, you will climb. You don't necessarily have to carry every game to do so.

Frankly, learning when and how to be carried is a rather valuable skill for players.

Mysticman891/4/2017, 12:19:57 AM1 votes

I think one of the reasons many people who are 'good' don't climb is because they're trying to 1v5 carry, when all they need to do is manage to simply never feed because of the 4 potential feeding baddies on your team compared to the 5 potential on the enemies, and statistically you'll trend upwards just from that. Lots of mechanically capable people end up trying 'too' hard, and end up feeding in the process of trying to 1v5 since they feel they have to.

Randomonium1/4/2017, 12:25:27 AM1 votes

With a sample size of a single game you're right, that saying is bull****. However, it is very true when you are playing hundreds of hundred of games over a season. Just like a good gambler can make thousands or millions of dollar off of gambling a good player can climb with relative ease.

Cosmo Memoria1/4/2017, 3:15:49 AM1 votes

Nice win rate op LOL