Who thought giving champion wall phase ability was a good idea

z63XnLCMwX··1 votes·308 views

Trying to tell my team to keep their distance from walls is like reminding them to click the lantern. Normally with chokepoints is that a ward is sufficient to keep track of enemy junglers, but champions that can move through walls bypasses the problem. With bard, at least there's a clear visible warning on his one direction tunnel and he's does not carry a kill threat compared to Kayn's wall phase carrying a fizz troll pole ult. Is Kayn broken? No. Is he unfun to play against? Yes. He's like fizz but more obnoxious with his "what are walls" skill.

12 Comments

HalcyonDweller1 votes

Maybe wards should grant vision of objects and characters that are inside of walls within the wards' ranges?

Silly Neeko3 votes

Or allow blue trinket to be placed inside a wall.... it would be interesting lol

HalcyonDweller1 votes

Whoah. That would be weird!

Definitely just short circuited my brain. I need more time to think about this one....

[slayer-pantheon-thumbs]

Silly Neeko1 votes

Yeah lol it would make finding Kayn's easier.... its not that big of a range that it shows outside the wall..... but make it so that if its on a wall, it will show itself if you get into its range (for those ward hunters out there). For those melee that are too short ranged, their interaction to kill it is they grab a rock and throw it at the blue trinket.... or something.

Keep the range the same, just give a more interesting action. Im not thinking it will overpower it, but with more and more wall defying antics, being able to see ON the wall and IN the wall is quite nice.

Warlord Scrap2 votes

{quoted}

Or allow blue trinket to be placed inside a wall.... it would be interesting lol

how would melee champs break the ward? would they be about to attack it from anywhere along the wall or would it be a screw melee situation.

Silly Neeko1 votes

I covered that already in another post i made on this thread.

For those melee that are too short ranged, their interaction to kill it is they grab a rock and throw it at the blue trinket.... or something.

That is an easy solution that can have much better varieties of interactions depending on champion if they wanted.

Bootleg Gay1 votes

You must not have played against good Bards? They are warnings of what's to come, and if you don't head the warning, you gonna get got.

Bionic Jellyfish1 votes

kayn's wall walk has a little mark on where he is coming out...

PhearBunny1 votes

I mean, his wall phasing would be horrendously op if he was a good champ. But alas, that wall phasing is basically his strong point and he's hardly a threat unless hes a fed Blue Kayn. And even then he's gonna fall off the universe.

Darkdemon6531 votes

{quoted}

With bard, at least there's a clear visible warning

Kayn has an indicator, too.

z63XnLCMwX2 votes

{quoted}

Kayn has an indicator, too.

CLEAR VISIBLE. Of course Kayn has an idicator, but it's more obscure and easily blend into the terrain. You will notice bard's out of your peripheral vision but not kayn's.

Darkdemon6531 votes

{quoted}

CLEAR VISIBLE. Of course Kayn has an idicator, but it's more obscure and easily blend into the terrain. You will notice bard's out of your peripheral vision but not kayn's.

I have absolutely no problem seeing his indicator. I suggest turning your effects quality option up.

More from Gameplay

More by z63XnLCMwX