I see the same things complained about every season when will it stop?
Now is the time to act, Riot is going into their 5th season with the same problems that they have had every single season. Now is the time to fix them. Now is the time to change what has been an issue for the last 4 seasons. Not to mention these things have been asked for as much if not more than a new map or even the visual update to summoners rift.
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Death Screens Need a rework. That is weird, flash dealt me damage? I assisted my own death? Where did the rest of the 90% damage come from? Mixed... is that more physical or magical or was it true damage?
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Balance your champs Just look at poor galio, urgot, zilean and veigar not to mention anyone that has been around since season one knows what it means to be olaf'd or eve'd. Heck most of the champions listed above just need some base mana or mana regen and they would be on par in lane phase.
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Fix roles so that they can do what they are supposed to do (currently assassins and tanks) If you want to assassinate you should die in less than 2 seconds if you get caught. If you want to tank you shouldn't die in 2 seconds even against an assassin. This would promote the assassin actually killing the right target (healthy gameplay). If you want to make it so that a tank can still die make it so that armor is more useful against melee champs. Historically armor worked better against melee anyways.
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Diversify the Game I've heard this about champions, items, and runes. If you want a healthy game, all roles have to coexist. You can't just go well I like the ap/ ad assassin roles so we will give them really good ingame buffs (dragon, baron) and tanks well, good luck. I remember the era of tanks and adc's in s1 and s2 it doesn't have to be anything like that or like it is now where mobility and burst reign supreme... The least you could do is give some options to resist burst. Both Odin's veil and orb of winter would both make really great assets on summoners rift. Not to mention we could just readjust the classes to do what they are supposed to do. As far as runes go, why do we even have scaling energy and flat energy when flat gives 2.2 and the other gives 2.9@18. Why would I ever buy the second rune over the first? Melee/ranged adc grevious wounds, or a healing rework?
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Fix your patcher and in game client. There is always a different problem that arises. Right now I can't log in on half of my attempts, and when I do sometimes I have a "firewall issue". Previously people have had patchers getting stuck, people not being able to get past the que while in a game, and even just season 1 "busy" where you refreshed one million times to get in.
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Fix Matchmaking. Why can't we see our hidden mmr? Why am I being placed against silver 5's or plat 1's (in ranked) as a gold player? Why are bronze players playing against diamond players in unranked? Why can smurfs boost players ruining the game for 8 other players? Not mentioning that a boosted player on his own ruins even more games for everyone else.
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Summoner spells also known as "clarity of summoners spells" So lets start by defining Cleanse- "Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds." An exact quote from the game. But wait... Cleanse doesn't remove knock ups or suppress which are both disables... and just one minute what is this? It also remove the damage over time of ignite (which is a dot) but it doesn't remove grievous wounds which is by definition a debuff.
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Remove Teemo No Comment.
Tldr: Read the post or at least the headlines. To be honest these arn't even all of the complaints that have been around since season 1. Just a good chunk of them.
cough
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