It's difficult to nerf marksmen to the point of being balanced
due to the fact that their main source of damage(basic attacks) sure, there are a few rare occasions of balance, such as ezreal.
Sure, riot could make marksmen deal a lot less damage, but they could be over nerfed and be useless, ex:
(i still remember 6.13)
it's just the fact that most of them, their main source of damage can't miss.
so, how would you nerf marksmen? turn them into ad mages?
let me know in the comments what you would do to make marksmen balanced.
. Her kit is over loaded, she is supposed to be a late game carry (which i have no problems with) but her early game is also pretty great. She has the most range at the end of the game and at the begining of the game sits at a clean 550 (standard range) other high range ADC's start at 500-525
(excluding Cait) and their range increase is a skill that has some down time and costs mana. She has the best escape in the game with Rocket Jump being a 900 unit dash, and other mobile ADC's like
had their wings clipped (corki lost overall distance on his jump and lucian's cool downs were increased to prevent him from dashing to much) Trist has the furthest escape among the ADC's and has Multiple ways to recent this 900 unit jump. People talk about its "delay" but a good player knows about the Buffer it has that can pretty much negate any crowd control if use correctly. On top of the Jump she has a second escape which is Buster Shot and it has 600-1000 units of knock back depending on its rank, combine this with Rocket Jump and she is pretty untouchable. There are multiple ways to adjust Trist, if you want to make her less mobile change the distance of rocket jump and maybe only let it reset off assists like it use too, If you want to make her early game weaker you could have her range start at 500-525 and let it climb or Implement the mana cost back on her Q (not mana champions get a 30-100% attack steroid that costs 0 mana and can be used when ever... some have it as a passive but a passive has ramp up time trist just turns hers on.) In bad match ups she can shove anyone under turret and use minions to make her trades more favorable, and she doesn't have to worry about over extending due to the multiple escapes i mentioned before. Against weak laners she can just stomp them in lane with a Satchel charge and jump on them to reset jump and put out extreme damage while positioning effectively while looking for rocket jump resets. LCS casters on Worlds Desk have said on the record, "This Champion is Bustedddd and needs to be picked or banned every game!" (i believe it was Crumbs who said it first but almost all of them agreed) This is the ADC I feel needs to most work done because she doesn't have a clear weakness like the other Hyper carries / "standard" ADC's do, and when I think of her downside the only thing i can come up with is she can only attack one target at a time, but with her range she can sit back and slaughter what ever is in front of her and work her way up, or just jump in with divers to kill a back line and get resets to deal with the rest.
) had been nerfed directly for the most part, the item those champions abused (
) was nerfed, and the the items she built before (
and
) were buffed.
caused it to replace her previous
build (which I didn't completely understand, aside from the fact that her E passive is apparently applied on the bolts), which caused her to spike MUCH faster than she was meant to, as is the case with other champions who can afford to get it early. With
having become meta, all of these things combined basically set up the meta perfectly in