Rework Olaf again plz.

Toxic Samurai··25 votes·1,932 views

Olaf rework was a failure. Adding attack speed steroids on another ark speed steroid makes it less impactful. Give me his ad boosts from building tanks plz. Plus losing passive resistance when using ult is kinda wth is this. Fix Olaf plz. Smashgizmo messed up.

19 Comments

Teridax6811 votes

Olaf needs more than just a fix. His last rework was a fix, and it did its job right (Olaf used to be a monster, and was impossible to balance properly without, well, Olafing him), but the end result is a champion who doesn't really do much outside of your typical tanky DPS bruiser fare. He's a ball of stats, and one of the few champions out there who has more stat bonuses than unique effects on his kit. This was also true before his rework, and the health-to-AD conversion made him super-snowbally on top of everything else. He needs to find better ways to express his berserker theme, and that would require him to trade off his free stats in exchange for mechanics that are unique to him. Right now, his only contribution to teamfights is damage and a weak slow: his ultimate gives him the opportunity to make amazing plays, and he should have more tools in his kit to truly go berserk.

Cindikle7 votes

Drop his current passive.

Create a new Rage resource theme for him. Build it off his ult passive.

Higher Rage means armor pen Lower Rage means higher defense Mid Rage means a bit of both plus a small bonus to give a reason to stay in the middle. Using his ult will lock his Rage bar.

Tie his W's lifesteal to his ult the same way Sivir's W's attack speed is tied to her ult. Since he's manaless now he shouldn't have so much free sustain on an ability.

The Red Warden6 votes

Well seeing how the Cass rework turned out, I am starting to fear that they would make him even worse.

Long Schlong PhD5 votes

Make him rage based please

Nipo1 votes

I would love this

PonderousSealion3 votes

I think the way to go about reworking Olaf is throwing a ton of power onto his ultimate so he can truly "go berserk". Give him a clearly defined window in which to wreak havoc on the enemy team, and if they try to fight him in it then they should probably get rekt. Something like this (not going to bother with numbers):

WHILE NORMAL

Passive- Same Q- Same W- Increase his AD and Lifesteal. Two as steroids are meh E- Same R- same passive, new effects listed below

WHILE BERSERK

Olaf's movement speed is increased by __ Olaf's passive armor and mr are increased by a flat amount/doubled (idk, one of those) Olaf becomes immune to disables (no shit) Q- Increase damage and/or slow W- Increase AD bonus E-Actualy this can stay the same I think.

This is off the top of my head, just want to know what you guys think. (The stat bonus increases don't have to be what I listed, it's just for a better visual

Nubeel1 votes

Well Olaf's backstory if you read it says he want's to die a glorious death. Which means that you should be focusing less on defense and more on offense. For example he gets bonus movement speed when moving towards enemy champions, increased damage and lifesteal as well as his E doing more damage but him taking a % of his max HP instead of a flat amount. It's duration should also scale with levels in it.

YOU BEEN WARNED2 votes

Or play him correctly, the guy is god tier on 3v3. He has a ridiculously strong lane phase and a strong lategame, have a synergitic teamcomp and a good olaf player and you'll definitely see some monster Olaf.

Generalist1 votes

I feel the rework would work if he had say more movement base speed so as to allow better use of that attack speed. Right now he losses his chance to dive into a fight if he gets kited too early. Give him a little better mobility to try and dodge some skill shots and then rush in and use that attack speed and lifesteal from w and items to make great playes.

junglerboy169 votes

NO. The answer to every problem is not just "give it more mobility". That strangles out any other non mobile champions that are even hoping to coexist in the same game, and loses his identity as a relatively immobile champion who will wreck you if you get too close.

theragingnerd1 votes

bu but i like olaf now mommy (beaten the shit out of)

AkabaneKun1 votes

Why play olaf when retarded champs like jax get buffed even though they were always strong and can do olaf job but better, even irelia can do olaf job way better and she was nerfed to oblivion already.

FalconPawwwwnch1 votes

Except Irelia is miles ahead of jax right now

junglerboy161 votes

His passive needs to stay relatively unchanged, seeing as that is the most Berserker like thing in his Kit. Other than that, they could go almost any direction with him. Make him a super sticky fighter, make him unkillable, make him use fury, anything really.

Venowolf1 votes

I agree, his kit need more "missing health" mechanics.

Nausicäa 1 votes

Ya have fun waiting for this rework.

Riot works at a snails pace, add this to all the other things like east coast ping issues, replay function, decent client, ect.

Maybe Olaf will be viable in 2020 when he gets reworked in the replay function patch.

chumbler1 votes

Do you really want him getting a Cass/Sion/Skarner rework? Think about what you're asking here.

Venowolf1 votes

Olaf need changes specially in his W and R. Also change the mana resource by Fury/Rage resource can fit better in thematic.

W: -Olaf need an AD buff instead of that ATK SPD in his W. Is too redundant all that atk spd.

R: -Keep his bonus defenses while Ragnarok is active and change the AD bonus by % MOV SPD also increase the duration by rank 6/8/10 s in levels 6, 11 and 16.

Condottiero1 votes

My suggestion for a second Olaf rework:

Passive: Same as before

Q - Initial slow greatly increased, following Q's against the same champion deal greater amounts of damage but have a reduced slow amount to prevent permaslowing.

W - Reverted to pre rework Olaf's W.

E - Damage increased, cooldown decreased, scaling removed, HP costs are now flat.

R - Passively increases Olaf's health by a % based on his maximum HP.

Active: Renders Olaf immune to all crowd control effects, and causes every autoattack during this time period to stun the target for 0.1 / 0.2 / 0.3 seconds.

More from Gameplay

More by Toxic Samurai