7.22. My positive experience & some thoughts on the current boards.

Sonic Adventure··16 votes·719 views

Hi everyone. I'm Keytar Dragon, D5 supp/mid main.

"It takes 2 years to make a movie, 2 hours to watch it, and 2 minutes for people to criticise it"

I'm pretty disappointed in how big is the part of the community to provide a very poor, negative, non constructive feedback. People that completely disregard the tremendous work and insta-complain after they are challenged out of their comfort zone / have a few bad games in a row, and are so quick to judge Riot of "evil money making intentions".

It's because of these kind of people that games like World of Warcraft lost a big part their magic, and made Blizzard find out how to make money while making their game convenient and have everything easy and for free.

Anyway, here are some honest thoughts on the update and pre-season, based on my personal experience in Diamond solo queue (and some normals) since the update.

-About the new runes:

  • Before this update I had written a post expressing concern over limiting champions to less playstyles, or not letting people do off meta creative builds as they please. This concern is supported by previous patch changes where Riot has removed niche items, summoner spells, and -my least favorite- "hidden" AP ratios in champions, which I thought gave a lot of magic and color to the game allowing for fun possibilities.

  • However, I was really happy to see that the new runes not only give a lot more possibilities to the champions in general, but those possibilities are actually viable and not a fun/troll choice. Before, when playing Soraka in ranked, there was almost no reason not to pick Windspeaker's Blessing. Now, Aery seems like an obvious good choice, but I've found myself often making more use of Comet, inspiration tree keystones, or even the resolve ones, depending on the matchup. Similarly with Zyra, it was either DFT or TL before. Now I've succesfully played her with Aery, Electrocute, Comet and even Dark Harvest -in matches where I feel I won't be the first to die because they have a Talon and Shaco-. The previous rune/mastery system was in fact deceiving. I have already experience more gameplay/champion variety in solo Q these 2 weeks than my last months of Season 7, and I find that to be one of the most important aspects of the game. I'm 100% sure we will be seeing many new interesting builds and a much wider and rich "meta" grow out of this, which I'm very excited for.

  • A lot of the Kleptomancy complains are people feeling frustrated of getting poked knowing the opponent might have just gotten 100g of it. It's not that hard to change the playstyle to minimize the effectiveness they get out of that. They are giving a very powerful potential keystone up (or main tree) in exchange of that. And it loses a lot of value after laning phase.

  • I would really like to see when Scorch or Manaflow Band will available again, similarly as Electrocute or the old Thunderlords timer. I think the proc is significant enough to consider it.

-About the new essence system and levelling:

  • The post that got a few hundred upvotes in the boards saying "You need level 300+ to get all champions..." and gathering all the outrage reflects a big part of the problem with the community. I have played for 3 years and around 2000 games after I reached level 30 on this account, and after buying the runes and rune pages, I barely own 20% of the champions. Current accounts that own all the champions and mostly used IP for them, would easily be 300+ level by now. The fact that Riot made the effort to show the math and graphics and people still downvote and trash talk is just sad and unfair. This predisposition to instantly believe that what they say is a lie and they're manipulating is ridiculous and is not helping improve the communication between them and us at all.

  • I'll finish saying an obvious thing that people don't seem to consider. League, and this whole thing is possible because there's a lot of real people working full time on it. Riot needs to look after their employees and be very cautious about stuff like giving free content. The hextech crafting, the epic shows at worlds, the comics, the lore, the amazing login music themes that give champions a unique emotional dimension. All this and much more that we take for granted could easily be gone if people suddenly see no reason to buy RP for a skin or XP boost because everything is so easy and free.

10 Comments

Inner Flame4 votes

Hey it's a positive post for a change*[slayer-pantheon-thumbs]*

Red Wreckage2 votes

u mentioned world of warcraft

ghostcrawler fked that game and came to LoL to spread him ranged bias toxin and look what is dominating. ranged fking champs

also the "evil money making intentions" part comes from the joke of a BE gains and halving the gain from disenchanting skin shards. not the game balance part

GayFluffyUnicorn2 votes

I wish more people would read up on the old discussion between hashinshin and ghostcrawler then people would finally understand why league is right now what it is.

Sonic Adventure3 votes

Hi, thanks for coming by!

I do not know the exact decisions that Ghostcrawler had in WoW and/or if they were part of the ones that in my opinion ruined part of it's magic -such as the putting arrow in the minimap for all quests-.

So far the only decisions I haven't been very happy about League are related to removing niche items, summoner spells or AP ratios. I think those, while not often used, add magic and possibilities to the game, just from the mere fact of existing. Even though I don't build Ohmwrecker I like that it's offered as a possibility, like the SS's or niche AP ratios in certain champions.

Apart from that like I said my experience with the current runes have been the opposite as they have added more color possibilities to the champion builds.

About the impression of ranged champions, I think you might be affected by the types of champions that you play. You might find that certain ranged champions counter your picks often and that's why you say it? I mention this because as a Zyra/Soraka main, my experience is quite the opposite and the champions that destroy my games and might frustrate me are the Talon/Kayn/Zed/Fizz ones. All melees that can 1 shot me without me having much chance to counter.

I can see that the money part comes mainly from there but, if that decision makes them increase their revenue, I honestly think we should be happy that this game will not die, or they won't have to fire people or cut budget from other places. Just because we used to have that value disenchanting doesn't mean we have any right to demand it back. That's what I think anyway, thanks again for your words.

Boulderox1 votes

I agree with most of your points and do feel it does come down to how it was such a drastic change so fast, in hindsight I thought it was just runes changing and masteries would stay but boy was I thrown back.

The only thing I will say is Kleptomancy is defended by saying it is a keystone that doesn't give you any benifit like the others, but fail to realize with certain loadouts and Ezreal being the poster child of something being abused every season at one point or another. Klepto is a rune that is RNG, and many players do not like random chance being a deciding factor in a game, that is why some people dislike crit and want it removed. The potential power the rune has can surpass other runes in the game right now, as long as you have the ability to proc it frequently and safely, IE why Ezreal and Gangplank are the most noted abusers in this case. The fact that you can get 13 items for free as a possiblity, while adding ghost buffs, like it makes your next AA withing 10 seconds have 25 extra range as a passive... And if they are nothing worth using, most of them sell for 30-40 gold, not counting the free gold gamble items they give periodically, this gives you a very large gold lead on opponents throughout a game with enemies without it. And all wrapped up in a 2 second cooldown on the rune itself, whereas all other runes have a longer cooldown ranging from 10(lethal tempo)-150+(predator). It is a keystone that gives hidden random power that can be easily used to overthrow a lane and is not a fun or fair way to win a game.

Sonic Adventure2 votes

I appreciate the comprehensive comment.

I agree that Ezreal is probably the strongest user of it at this point. In the case of GP, I'm not sure about what makes him much more different than any range champion with a short CD skill and long AA range like annie. When GP decides to Q you in lane, he's most likely giving up Qing a minion so it's not a drastic change. Yes he might get a consumable. But I feel like the current keystones are all very powerful. Even in Ezreal, choosing Klepto means not choosing Dark Harvest, which I honestly prefer on him.

When I take Arcane Comet in lux it adds around 3k damage to my average game. Dark Harvest is a guaranteed massive proc on your next Ezreal Q that might easily add 4k damage or more to your game. It's hard to measure the value of that but watching a video like this makes me think it has more value than the 400 gold at min 13 that people complain about (when the magical footwear gives you basically the same thing and it's nto even a keystone). Check the video and let me know what you think.

Also they might get better or worse consumables, but the other runes are a guaranteed thing. Taking a risk should also have a potential reward as well.

Kloqdq1 votes

Personally, GP Klepto is overrated. Now spellthieves, that shit is actually busted. I looked and Klepto netted me about 150 gold from it alone and the items I never found much of a chance to use them. At least personally, I didn't even notice I was gaining them at times. Spellthieves on the other had gets me like 5x the gold early game. The items are where the rune is really strong but due to it being random and the rewards not always being what you need nor useful, I found it just being okay. Other runes have a ton more power overall on GP and actually scale up with you. Yet to see Aery being used even though that bugger is stupidly strong.

Boulderox1 votes

I find that link just another reason ezreal needs a change to his kit, a long range, 125% ad scaling, low mana cost, low CD basic ability that procs on hit abilities by itself is the sole reason he is large problem. but in the case of Gangplank, he can still farm SS with barrels so a point and click possible proc or gold harkens back to bankplank style via heart of gold.

Troll for Trump1 votes

I feel like the only role that is feeling an "increase in diversity" is support.

As with every pre-season, they did good, they did bad. Focusing on the bad is not something new.

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