@Meddler: Everything Wrong with Poppy's Rework
I really like how Poppy looks right now, honestly I do. However, she isn't Poppy anymore. I've tried my hardest to be positive about her rework, but the list of grievances is just too long to handle:
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She doesn't have Hybrid scaling anymore (no, a conditional AP ratio on W doesn't count in the least)
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Her Damage is stronger early game than late game, which is completely the opposite of who Poppy is and ever was.
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She has too much passive gameplay (Her actual passive has limited decision making potential, and her W relies 100% on an enemy acting, leaving it to feel like you have to just be lucky for someone to hit the dash blocker.
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Her burst combo isn't bursty
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Her reward for landing a wall stun is bad (minimal extra damage and a chance to potentially land her slow as heck Q, before it guaranteed a 150% increased damage nuke on contact and a guaranteed AA>Q burst combo)
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Her ult has zero synergy with her other abilities in any way. In fact, it lacks synergy with basically everything in the game. Unless you use it totally uncharged, it completely removes any chance of followup. This is totally out of character, since Poppy of all people is the one who wants to get into a fight and smash faces, not knock someone away and forget about it.
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Her W passive is bad for the same reasons it and similar passives are always bad: Giving % armor and MR makes her overly strong against a team with only one damage type, but invariably too weak against mixed damage comps because of the handicap to her base stats that it comes with. Add in that her passive scales off of max HP and she has to build a large amount of all three types of durability to actually gain reasonable survivability, especially in comparison to bruiser/tanks like Garen or Sion. She either needs straight % damage reduction instead (to allow her to actually build as a health/AD centric bruiser) or possibly a flat steroid that doesn't require her to build extra resistance stats (again, allows her to focus on HP and AD, like she should be)
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Her Q's scaling dis-incentivizes building AD since it only has a flat % damage amount. It should have a flat base damage and then the % health damage should scale off of AD to help it stay relevant later into the game, especially for how telegraphed and unreliable it is.
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She was changed from an incredibly offensive champ into an incredibly defensive champ, and is virtually unrecognizable from a gameplay perspective. At least with Sion he maintained an aggressive identity even after being turned into a tank. Poppy as of now is a haphazard mismatch of her old dive happy self (Q and E) and this new hyper defensive unexciting babysitter tank (W and R)
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Her passive feels like it is just tacked on to solve her pathetic laning, it doesn't mesh with her kit and doesn't make sense with her identity (why the hell does throwing a tiny light shield deal more damage than crushing their skull with a GIANT HAMMER?)
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She lost her synergy with Trinity Force and co. which is a major detriment to her damage and build variety.
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Her early game is still bad in most cases, but she is not rewarded by any form of late game scaling, at all.
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Sion is allowed to have damage and durability because he is super telegraphed and has extremely healthy counterplay. Poppy now has equivalent levels of counterplay, but loses out on the levels of damage and durability Sion got. She falls short of what she should be because Riot is scared to give her anything that could even remotely allow Poppy players to keep building damage on her.
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She is now a tank. I get that Riot really, really disliked her old hypercarry persona, that's literally 90% of why they reworked her in the first place. However, the least they could have done would be make her an aggro bruiser in the vein of Darius or Garen, rather than the pansy peel tank she is now.
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She is no longer a "siege breaker". Before the rework, one of the major selling points and hallmarks of her kit was that she could break a siege better than any other champ in the game. I understand that that was because of her ult, which was broken and unhealthy, but the Least Riot could do would be to make her able to break sieges in some other more healthy manner. Alistar can keep his ult's damage reduction against towers, which makes him a decent siege breaker, but Poppy needs something like that (not necessarily another form of damage reduction, just a tool to help ignore towers to a certain extent)
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HER FREAKING LORE YOU BASTARDS! Most of what made Poppy, well, Poppy, was that she was a tragic heroine seeking revenge on the evil people that murdered her father on an innocent trip to deliver a commission and that she wouldn't let her small stature stand between her and their demise. She is now a clueless/unsuspecting heroine looking for someone to use her big magical hammer that is (such a tired cliche, really) actually her! Wow, It's like we have no sentimental connection, no sympathy, no reason that her hammer is relevant, no reason that she actually fights anymore. She's just another random fighter now.
Not only has her kit been neutered, they even managed to destroy her identity. Please upvote in the hopes that Riot sees this and realizes how badly they've dropped the ball here. Also, if I've missed any issues you have with her kit, please comment them below.
: "Welcome to the club."