What kind of abilities can a reworked WW have that keep his identity?
Warwick to me was always the first champion who made me rage while climbing my account to 30. He'd come out of nowhere and kill me and I'd rage that no one called mia!
His kit is just stupidly binary right now. Either he has the dmg to kill 1 person outright during his ult or he has the tankiness and CDR to sustain and kill the entire team with Qs (rip AP warwick).
Things I'd like his identity to keep/reinforce 1- His passive 2- Running down his enemies from afar (no one is safe) 3- longish range gap closing ultimate 4- On hit based
Here's a swing at what a new WW kit could look like: Passive- Eternal Thirst. Each of Warwick's attacks will apply a stack of eternal thirst, which heal him and deal bonus dmg on it. At 3 stacks dmg and heal bonus is capped but the enemy becomes marked. Every marked champion increases WWs AS and movement speed
Base stat adjustment- without current W, Warwick will need higher base AS.
Q- Hungering Strike- As is, but adds on hit effects W- WW's next aa pounces to a target dealing extra dmg. If the target dies, or target is an enemy champion WW may pounce again (but not to the same target). This is an AA reset E- Blood Scent- Passive, WW can sense (see a very narrow radius around) targets under X% max hp, and those marked with eternal thirst. Active, These targets receive max stacks of eternal thirst, and WWs movement speed is increased even more when running towards them. (i'd like marked targets screens to go red hued. GET SCURRED). R- Warwick leaps to a target. Leap range is increased when Ww is not in view of target. Target is slowed by 30%+ and Warwicks damage taken from target is reduced. If the target is marked by eternal thirst they are suppressed and take dmg + on hit effects (as per current). Slow and damage reduction still apply. Dmg reduction fades after 5 seconds, slow remains as long as ww can keep it stacked