A few of the new mastery's are unclear to me so i am looking for some clarification.

HandheldBrandon··1 votes·847 views

For example runic armor is bonus to healing on you but for characters like malphite i am unsure if it works because it is a passive ability rather than an active or placed on you.

Sorcery is another one and says "increased spell and ability damage" I was under the impression they are pretty much the same thing and i can't tell if this applies to all abilities for champions like and varus or just for AP champs like Orianna and other mages.

Intelligence Says it increases the cap but am i to assume that it allows you to go above 40 percent CDR or am i misreading it?

Thanks to any who help me to clear up this confusion.

8 Comments

kombu1 votes

Good questions, the only one I can answer is that the last one increases your max CDR to 45% and gives your 5% cdr right off the bat I believe

RIP Tahm Kench1 votes

Pretty sure the spell and ability mastery means any ability that procs magic effects like spell vamp or rylia's has its damage increased, so not GP or Ez Q's.

A question that I want to ask is this: is the health steal for that 3% hp steal keystone true damage, magic, or physical? If it's physical, I really think it should be switched to something like magic damage, because Mundo wrecks face with it

Betoldia Prime1 votes

Its none of those, its a steal. It takes X life and gives you X life. So i would say the closes thing would be True damage.

RIP Tahm Kench1 votes

Right, that's what I thought. I do think it should be nerfed to magic damage though, then its just like Trundle's ult.

BraveryBeyond1 votes

Not that I've done extensive testing, but I just went into two custom games, one with my talent page up to having five ranks in Runic Armour and one where I took off Runic Armour and had only two tiers of masteries. The value remained at 57 for both starts. With a 16% bonus, the number should have changed slightly had it any effect on his passive. Which is odd, because the effect in-game is described a shield and displays as shield health.

Spells and abilities have a slight difference in how they work. Abilities are anything that would be under Q, W, E & R. Spells are a subset of this, being abilities that deal their own set value of damage, are purely crowd control or are some type of buff or debuff. As an example, Garen's Q is not a spell, but it is an ability. Annie's Q is both a spell and an ability. Panteon's Q is also both a spell and an ability. What stat it scales off of doesn't determine whether it's a spell or an ability, but simply by how it functions. On-hit abilities are the most common non-spell abilities. As a side note: I'm not sure of any cases where something would be a spell but not an ability so as to need the distinction. Maybe someone else could chime in on that.

Intelligence raises your maximum CDR potential to 41/42/43/44/45%, but also grants you a free 1/2/3/4/5% CDR which every point invested. This means that you only need to ever buy 40% CDR with items but will have a maximum amount of 41/42/43/44/45% CDR.

HandheldBrandon1 votes

The spells and abilities part is a bit confusing to me.

So What constitutes garens Q being an ability and not a spell and what would differentiate say Jarvans Q or Jax's W or gangplanks Q from being spell/abilities?

Betoldia Prime1 votes

Runic increases ALL healing. (Self, Ally, Regen, Lifesteal, Spellvamp) And all Armor. (Self,Ally,Passive)

Sorcery affects Ability power, AND the damage that ALL Q/W/E/R abilities do. Not all abilities are spells, but all spells are abilities, so you need to figure out on your own which one is which, Because i BELIEVE that it stacks by itself. (2%+2%=4%)

Intelligence raises the Cooldown reduction cap (40-45%), and you begin with an initial 5%.

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