[{quoted}](name=Dark Nephthys,realm=NA,application-id=3ErqAdtq,discussion-id=XLFE6dPF,comment-id=0001,timestamp=2018-01-18T06:41:54.602+0000)
She really doesn't need a rework all that badly, I mean yea its an old kit but its not a kit that is super broken, or hard to balance so she shouldn't get one over others. Also I personally don't like this rework idea as an
main and some one who has been playing her since Season 3.
First I really don't like your idea on her passive. Her current passive fits her theme perfectly and has been an iconic part of her. Yes some times her egg feels really weak or useless and other times it could be really strong and annoying to deal with but it's a good part of her kit and requires strategy on how to properly use it like if you wanted to use it with
or having champions on your team to help stall out the timer of the egg. What you want to change it into is basically a weak discount version of
's W with no real feeling of control or strategy.
The changes to Q will make her feel much more annoying to play in team fights. Not being able to have it pass through some one and activate on a bigger threat like the enemy mid laner/ADC would be a huge hit to her, especially since it looks like you are going to load a large portion of her damage onto that Q. Having it stop on the first champion will make her laning phase really annoying if she wanted to just hit the minions behind an enemy champion but can't because it can't pass through them and hit the minions...Which was also why I mentioned it'll hit her hard in team fights. So if a big
or any tank really, jumps on you into your face and they had an ADC behind them (a few steps back) you basically can't use your Q to hit that carry since it'll stop on the tank which would really lower her damage.
Her W seems to be mostly the same but with the wall being curving and maybe knocking enemies away (In live, it could just slightly move if used on them)
So are you basically taking her ultimate and putting it into her E, or is this just a 1 initial cast and done spell (Like
's pillar of flame?).
Ultimate: I don't like this, it just feels to similar to
's ultimate but instead of a spot you pick, its in front of you. Also basically all of Anivia's wave clear she has now in her current form is in her ultimate, and removing that (unless you did add it into her E) will basically kill her theme and would make playing her Mid lane really hard as she would have poor wave clear.
Also you never added any other information like any Cool downs, damage, and any other stat changes or mana cost etc. It's much harder to really get a feel fully from your rework with just ability descriptions, as even if some people liked some of these ideas for abilities, they might like it more or less when knowing what your idea of the CD or damage it is. Mainly your new E and Ultimate as those are the 2 abilities that you changed around a lot.
Personally, a rework (or at least a good rework) should aim to take a champion and make them more modernized while still keeping their play styles still remotely similar to the old one. This rework would take her unique abilities and basically replace it with ones that are similar to ones that are already out on other champions, and in the end makes her play style much much different then what she is right now.
The new Q really shouldn't be compared to her old Q. It's a new ability and would be balanced around its mechanics. It's still a form of harrass through minions which is actually pretty decent and E allows you to harrass through minions and wave clear too. I don't think that changing the functionality of her Q to not pierce champions would be a noticeable loss in her new kit given its new job.
I definitely would prefer playing with my version of her passive. Currently her passive is a once and a while low interaction perk that leaves you doing nothing and either waiting for them to kill you again or just... Waiting. I feel I could keep the rebirth moment with proper visuals but I think my version of her passive would be much more fun. It would create moments of high energy from Anivia and her aggressor trying to either stay alive in order to get your second life or burst her down before she heals up again, respectively. Plus the upside is that it wouldn't feel slow or tedious for either party.
Her W is mostly the same. I wanted to keep it similar but add a little utility and make it a self peel move as well as a movement denying move.
As for her E, I'm not moving her current ult, I'm just making her E an aoe move that can stun.
Her ultimate is quite different to Rumbles and I really struggle to see much similarity outside of a slowing rectangular area that does damage, but if you were following that logic then Braum's ulti would be too similar to Rumbles. As for her theme, I picture Anivia more as a combo burst mage over the sustain mage she is currently. To me it just makes more sense for the frost mage theme so I steered her ulti in that direction.
I definitely agree that this would shake her playstyle up quite a bit, but it was simply my version of my ideal frost mage in League combined with elements of existing Anivia.