Options to replace cloud drake

Zelnick··1 votes·669 views

I still don't find cloud drake to be worthwhile even after Riot buffed it, movement speed itself is such a small part because even if you have no boots you can still dodge skillshots or just flash to secure a kill and its redundant in champions who already excel in chasing like Udyr and Hecarim. When do I secure a kill that I wouldn't already flash or ult for solely because of out of combat movement speed from drake? Pretty rare for me.

So Riot, here's some alternatives that people would actually die for, feel free to discuss as you wish, I'm neither for nor against any of the ideas:

  1. Basic attacks and abilities steal 8%/16%/24% movement speed from the target. This effect cannot occur on the same target more than once every 14/12/10 seconds.

  2. +10%/18%/25% tenacity.

  3. 5%/10%/15% critical strike chance.

  4. +15/30/45 movement speed and 5%/10%/15% cooldown reduction.

  5. -15%/25%/35% time dead.

  6. Minions gain +3%/6%/9% armor and movement speed.

  7. +4/8/16 gold every 10 seconds.

  8. +7/14/21 armor and magic resistance.

7 Comments

Electrya1 votes

Nice idea!

Zelnick1 votes

{quoted}

Nice idea!

Thanks!

Targon1 votes

Cool ideas! I like #2 the most. Hard CC feels especially prevalent right now so it'd definitely be contested.

Serpents Embrace1 votes
  1. Broken. It'd be worse than the old Phage because it would give you the speed you were reducing. The amounts may be smaller, but it would be the same problem and getting it would put that problem on every member of your team.

  2. Not a very apparent bonus, would be less influential on the game than the movement speed is currently, and would definitely be perceived by players as being weaker.

  3. This would be a bad change because it only benefits champions who rely on critical chance, which is much less than half. It also adds in an element of RNG that'd be frustrating coming from sources that normally don't have the opportunity to build critical chance. It'd imbalanced the game by taking a benefit for everyone (ooc movement speed) and turning it in to something that only benefits AD based champions who heavily use auto attacks.

  4. CDR over-saturation is a thing and it's happening already Don't add to it here.

  5. This one is interesting, but has the same problems as your second suggestion. It will be harder to notice than the movement speed and will definitely be perceived as being weaker even if it ends up being more beneficial.

  6. This would put so much more focus on Baron which is counter-productive for the dragons as their benefits are supposed to encourage Elder to double their effects. Rather, this bonus with Baron's minion buff would be a pretty unstoppable siege without Elder. On top of that, without combining it with Baron the effects here are something players aren't likely to notice directly. The team with it won't notice much of a difference in how far they push and the team against it won't know why they're having trouble last hitting due to the extra armor - or won't even notice if they're using AP waveclear making it pointless.

  7. Also why? 3 gold every 10 seconds is 27 per minute. Even if you grabbed dragon early, like at 10 minutes... you'd get have an additional 270 gold at 20 minutes, 540 at 30... gold per 10 is often a stat that reads better than it is.

  8. What would that do? Such tiny amounts would change nothing, especially with how rampant armor and magic penetration are at the moment. Without being doubled by Elder neither of these stats would negate any significant amount of damage.

Finally, Cloud Drake is the best drake for some characters. Whenever I play assassins like Talon or LeBlanc, it's my favorite to have. I already have high damage, Infernal is usually overkill. And being in the right place, at the right time, to run down the right squishy is so much more important as an assassin. Being out of combat isn't an unreasonable clause, either. All it really does it prevent this from repeating old mistakes with how sticky melee champions can get. I think all the drakes are in a pretty good spot. Infernal is great all around, everyone uses those stats - even tanks! Mountain is amazing for siege champions and junglers who want to sneak barons. Ocean is great for holding out against sieges and for champions who have high mana consumption. And Cloud is great for map pressure because it allows you to roam and chase more effectively.

TFBaam1 votes

there is alot of good ideas here, but most of them are way better on some champions then others

  1. since you said steal, you're implying that you get the movespeed (ms) from them, if it just was a slow it would be fine (WOULD BE BROKEN WITH ELDER BUFF)

  2. sure everyone gets cc'd at some point, but this would make all bruisers/assassins broken, whereas (mostly) everyone benefits equally from out of combat ms (WOULD BE BROKEN WITH ELDER BUFF)

  3. most crit users cant fit 5/10/15% crit somewhere, and this would be worthless on ap champs/supports, and they would have to build around they have to fit their builds to it (BROKEN WITH ELDER BUFF)

  4. they made the out of combat ms for a reason, and like crit most ppl cant fit 5/10/15% cdr into their build, even if the numbers switched around to like 10/15/20 or something they have to build around given ms (BROKEN WITH ELDER BUFF)

  5. sounds so unhealthy tbh (BROKEN WITH ELDER BUFF

  6. lol minions dont have armor/mr but the ms buffs sounds cool

  7. sure i guess? supports would be like payday

  8. free tanks stats? you think this community is ready for this? are you sure? (BROKEN WITH ELDER BUFF)

cloud drake IMO is pretty strong, even at rank 1 25 ms is nothing to laugh about, and if you get to 75 ms there is no reason why you shouldnt have full map control, BECAUSE UR A FUCKING RACECAR summoner 14 summoner 6 summoner 6 summoner 4 summoner 3

Zelnick1 votes

{quoted}

cloud drake IMO is pretty strong, even at rank 1 25 ms is nothing to laugh about,

Hahaha, I actually think it's so small that it is laughable, only like 1%-2% of my kills are due to some kind of out of combat movement speed from drake or something like Janna's passive and it's pretty rare that the extra 1-2 seconds of time I save ends up allowing me, a non-jungler, to secure an objective. Now, if the movement speed was percent based, then I'd actually notice it.

I Q1 votes

Cloud Drake isn't as good at snowballing, but it is meant to allow you to rotate around the map quicker. It is the most utility drag so I'd hope it stay.

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