Trynd ult rework idea
make his ult require 100 range, this forces a build up and allows more counterplay to it by CCing him while he is not at full rage and it should enhance and reset the CD of his basic abilities
example
requires 100 rage
tryndimere becomes unkillable until he runs out of rage and enhancing his abilities, reseting their CDs, and while his ult is active his critical strikes will act as if he is at full rage. while the ult is active he consumes 10/9/8 rage per second, this value doubles every second (at rank 1 it consumes 40 rage at 3 seconds, 80 at 4 seconds and 160 at 5 seconds, making it impossible for it to last longer than 5 seconds and very unlikely to last for 4, this effect will keep his ult duration similar to live values IF he is fighting an enemy, getting CCd or kited and such prevents him from gaining rage and making his ult last less time) [it is possible for his ult to last longer at rank 3 than live but just slightly]
Q also gives 50/75/100% decaying movespeed for 2 seconds
W now fears enemies with their back turned to tryndimer for .5/.75/1 second as well as slowing them
E CDR from criting is doubled
why this would be balanced, tryndimere has to build full rage to get to use his ult now, making him chose his heal or his ult at times, it has less duration if he isnt AAing something, but it enhances and resets the CDs of his kit making him harder to peel and kite, while keeping his weakness vs it in tact by having it directly reduce the power of his ult by shortening the duration form him being unable to AA