Kalista's jump should still be affected by slows

BeatzBoyFTW··87 votes·3,850 views

Just had a game against her as Singed , and believe me. Being the tank for the team, it is seriously hard to tank for my whole team when I can't even reach and flip one freaking broken adc.

I mean, come on, there are already a couple of broken champs whose mobility isn't affected by slows, eg. Riven Vayne, but rip Lucian . But Kalista? She gets to do every jump for free! She seriously deserves her jumps to be affected by slows at least.

P.S. Don't give me that "Singed sucks" comments or anything related. At least my record fares well, compared to my teammate Ashe who buys the Marauder skin and made it look worthless with that 1/7 kda....

42 Comments

Joe Dredd24 votes

Doing bad doesnt make a skin worthless lol

OyddAWqJ5r4 votes

It's more the questioning of why someone would buy a skin for someone they're bad with, let alone play them.

Edit: Not that I agree with that sort of reasoning.

GuiltyGecko11 votes

It MAY have just been a bad performance on that one game. For example, I have Battlecast Cho, and main him with a ~60% win rate, but if I go 1/7/_ in one game does that mean I'm bad with him? Of course not. Everyone has bad games.

I don't know if this player mained Ashe or not, but regardless, I wouldn't bash them based off of a single data point.

OyddAWqJ5r1 votes

Exactly. And you shouldn't either. I didn't mean to make it sound like I sided with that reasoning, I more meant to just make that reasoning known haha.

I Main Swain2 votes

bad performance =/= bad player

OyddAWqJ5r1 votes

That's actually exactly what defines a bad player is bad performance. But a single instance (game) shouldn't be used to define a player's standing.

I Main Swain1 votes

that's what I was saying...

OyddAWqJ5r1 votes

A single instance (game) shouldn't be used to define a player's standing.

What you meant.

bad performance =/= bad player

What you said.

That's actually exactly what defines a bad player is bad performance.

My response to what you said, not what you meant.

I Main Swain1 votes

in the context of games such as this, "bad performance" is usually used in terms of a single match and not their performance in general.

SnowBunnyOfLove2 votes

Skins are cosmetic has nothing to do with how well you play. According to elophant I have over 300 skins and that doesnt make me a better or worse player. I buy skins to support the game and because some are attracted to me and I also have an addiction to collecting things... and a good job...

test account1 votes

how did you get the skins to be attracted to you?

plz help redeemed riven wont return my calls

SnowBunnyOfLove1 votes

Making $400 a day and having no bills attracts all the sexy skins my friend

Altricad7 votes

I've been saying this for a long time as well. One easy way to do this is to make movement speed slows affect her attack speed slows.

From a physics point of view, kalista is using her body-weight to throw out her spears, it only makes sense that impairing her legs slows down the rate at which she throws her spears.

BeatzBoyFTW11 votes

Somewhere, Nasus is gleaming with delight

ModAcademy Kayn4 votes

Zilean My time is now.

JevelFaithful1 votes

Amen.

MrBuffington2 votes

I don't think "making physical sense" is really too important in this game, lol. That being said, I do like your idea

Hemulen Magi6 votes

So, Kalista supposedly cannot use her passive if her attacks "miss" when an enemy champion enters the fog of war (something that rarely happens because her sticking power is insane). I think blinds and dodges should also prevent her passive from working and prevent her rend from stacking under this same logic. Give us some better counters to Kalista since she counters immobile champions SO HARD.

BeatzBoyFTW4 votes

Ever seen a Teemo going bot lane before? And I doubt Riot would ever make champs with the Blind cc on any champ ever, since it is a little toxic, and is heavily abused in top lane instead of bot lane.

Space Bum1 votes

{quoted}

Ever seen a Teemo going bot lane before? And I doubt Riot would ever make champs with the Blind cc on any champ ever, since it is a little toxic, and is heavily abused in top lane instead of bot lane.

Lulu

RainbowIcee3 votes

{quoted}

Ever seen a Teemo going bot lane before? And I doubt Riot would ever make champs with the Blind cc on any champ ever, since it is a little toxic, and is heavily abused in top lane instead of bot lane.

uhmmm Quinn has it.. :P Quinn is actually a good counter to kalista as far as i've seen. Problem is Quinn's early game.

LeeDark1 votes

Yeah, Quinn has it on a SKILLSHOT, which Kalista dodges easily using HER PASSIVE.

BeatzBoyFTW1 votes

And does anyone main Quinn much? I don't think so :p Most Quinns I see always goes top lane instead.

Space Bum6 votes

I think she should be swapped over to an energy based champ and make her jump drain energy in small amounts increasing with each successive jump. If she bottoms out give her a buffer time were she switches over to traditional auto attacks until she regains 25% energy. It would make her more skill based, having to manage your mobility more carefully. Kind of like rumbles overheat.

Pæan2 votes

But then infinite E and Q :C

Space Bum1 votes

{quoted}

But then infinite E and Q :C

They could lower the damage to compensate. I'm sure junglers would not mind not getting out smited

Pæan1 votes

True that. I tell people to be careful when we drag when i dont have smite and kalista always says, "i am smite" then takes out 1200 hp on one E :C

AmazingGoat

[{quoted}](name=I Like Hugs,realm=NA,application-id=3ErqAdtq,discussion-id=XEYL7x62,comment-id=0004,timestamp=2015-02-21T19:53:28.289+0000)

I think she should be swapped over to an energy based champ and make her jump drain energy in small amounts increasing with each successive jump. If she bottoms out give her a buffer time were she switches over to traditional auto attacks until she regains 25% energy. It would make her more skill based, having to manage your mobility more carefully. Kind of like rumbles overheat.

This is genius.

xl Kirito lx3 votes

You're playing Singed against a Kalista. That's like expecting to catch her with Volibear or Garen. Counterpicking is a thing. If someone first picks Galio, then loses to a Talon, Talon isn't overpowered, the Galio was just counterpicked.

Mobility is universal. Similar logic applies to other adc's as well. Any respectable adc can kite a Singed, save for Miss Fortune or maybe Varus.

cFlame3 votes

You didn't even give an example of what could catch out Kalista while tanking. And the examples your about to give enforce meta.

Marinaras Trench2 votes

these people can kill kalista easily

Rammus Akali Zed Corki Hecarim Taric Veigar (pre change) Vi Lissandra

xl Kirito lx1 votes

Hard tanks? Malphite, Nunu, Nasus, Vi all come to mind. I also have some faith in Nautilus / Sejuani who can both cc lock a champion with their ultimates. I avoided tanks that have skillshots, since Kalista dodges those 100% of the time, everytime. Now, this is where you argue that attack speed slows don't hurt Kalista, and that she can still kite. Completely true. I'm not going to argue that a tank can 1v1 a Kalista, or kill a Kalista in a 1v1 situation. Tanks really aren't meant to do that yanno. That's the assassins job.

In terms of meta, I will agree. Vi is completely meta. I don't follow the LCS religously, but Malphite, Nunu, Nasus, Nautilus, Sejuani probably see play, but fringe play if that. Unless I'm completely wrong and Nautilus became fotm overnight.

Rifleman2231 votes

Why does Kalista need a jump nerf when her base movement speed is already one of the lowest amongst the characters, and she relies solely on attack speed for the jump. There for your argument is invalid. What Kalista actually needs is a slight nerf on the Rend. I say that they move the time limit for how long the spears last to in combat, as Kalista can get her attack speed up quite high along with her damage.

Cosmic Warper6 votes

{quoted}

Why does Kalista need a jump nerf when her base movement speed is already one of the lowest amongst the characters, and she relies solely on attack speed for the jump. There for your argument is invalid. What Kalista actually needs is a slight nerf on the Rend. I say that they move the time limit for how long the spears last to in combat, as Kalista can get her attack speed up quite high along with her damage.

Because her movement speed doesn't mean anything when she has on-demand mobility on AA and Q. She will always be mobile, even if she doesn't have mana.

AsReelAsItGets1 votes

Honestly Kalista needs a limit to her jumps. like maybe only 3 jumps then a 10 second cooldown.

Thefriendlyorc1 votes

As a long time player of Singed, he doesnt suck, he's just not favored because he doesnt have 3 dashes built into his kit and insane burst.

DotEleven1 votes

I would be 100% behind this change and is one of the things I think they could do if they're going to keep her mobility so insane. The fact that she shrugs off any slows because her passive only accounts for "which boots does she have" is stupid.

Risurin1 votes

P.S. Don't give me that "Singed sucks" comments or anything related. At least my record fares well, compared to my teammate Ashe who buys the Marauder skin and made it look worthless with that 1/7 kda....

This part is probably the reason why you have trouble with kalista.

Sinister Anubis1 votes

{quoted}

Just had a game against her as Singed , and believe me. Being the tank for the team, it is seriously hard to tank for my whole team when I can't even reach and flip one freaking broken adc.

I mean, come on, there are already a couple of broken champs whose mobility isn't affected by slows, eg. Riven Vayne, but rip Lucian . But Kalista? She gets to do every jump for free! She seriously deserves her jumps to be affected by slows at least.

P.S. Don't give me that "Singed sucks" comments or anything related. At least my record fares well, compared to my teammate Ashe who buys the Marauder skin and made it look worthless with that 1/7 kda....

This would make sense because it is a movement command not a ability.

Zmuecat1 votes

I'd take it a step further and say Kalista shouldn't have the jump.

Hell, no ranged attacker should be able to jump that much.

PickleBabah1 votes

Have her jumps be slowed by a reduced amount, and AS slows also apply, and have Kalista's base AS be reduced.

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