A suggestion on how ranked should work. Since there is A MUCH NEEDED UPDATE. Best Discussion Post

imortalone··2 votes·2,226 views

Suggestions of how ranked should work.... To start, everyones put in iron = 0LP at all 5 positions... That's the idea of rise, awaken, climb up right???....

To help explain this idea of how rank should work... Im mainly going to focus on the idea of someone only playing ADC in the Bottom position... Doesn't really mater what champion they pick for the position... Because in a way thats part of what makes the game sort of fun..

Example of a regular game::: 1 win in ADC bottom can be like 10 lp and a loss can be 5lp.....

If someone wins a remake game they get a small fixed amount of lp like 5 points, only for the position that they selected... While the losers of a ranked game get -5 LP for the position that they selected... Because a loss is a loss... Someone can go AFK at anypoint.. Remakes are being used to avoid playing a match... If someone dodges before the game starts they lose 0 LP... Reason for dodging can be because someone doesn't want to play with the random team they were assigned... If that person dodges too late then guess what that dodger loses -5lp when their team gets defeated. If that dodger's team somehow wins a 4v5 the dodger doesn't get any LP...

Anyways, the person who selected Bottom Lane gets 1 win (perhaps their name is dietfano)... And those other people who also won on that persons team (Dietfano), only get lp for the position that they played... The other 4 people on the team don't get credit for selecting bottom lane... They only get credit for playing the position that they selected such as Jungle... The amount of LP the Jungler winner in this example gets is 10 lP... If the game just restarted and only 1 match has been played the max amount of available LP is 10..

Those random winners of the last game play again, this time perhaps against the winners of a different game.. So people with 1 win vs other people with 1 win.... The winners of this second game all get another 10 lp for the position that they played, while those who lost loose lets say 5lp for the position that they played.... The math on that is the 2 time winner ADC (dietfano) playing Bottom Lane now has 20 LP when the loser ADC bottom lane is at 5LP (lets call this guy incandlek)....

So another 2 games goes on.. Loser ADC Bottom from that last game wins this time and that previous loser ADC's LP is at 15 (incandlek).... The ADC (dietfano) Who won last time now has 20 LP because they also won again....

Lets say 100 more games gets played and (dietfan) played 70 of those games in the position of ADC Bottom Lane and won them all... (Dietfan's) LP for the position of ADC Bottom would be 700LP.

Lets say during this time (incandlek) the person who had 15LP in the position of ADC Bottom... Only played 20 more games in the position of ADC Bottom and (user incandlek) only won half of those matches playing the position of ADC Bottom amounting to an LP score of around 65LP only for the position of ADC Bottom..... The difference between 700LP Bottom Lane ADC (Dietfan) and 65LP Bottom Lane ADC (incandlek) is a large difference and the result is that these two adcs might not play against eachother for awhile...

(dietfan) trys to search for another game looking to play the position of ADC Bottom Lane... If The game system is slightly fair, the game should try to match up 70 time winner ADC Bottom Lane (Dietfan) with another ADC Bottom lane player who has a similar LP Score in the position of ADC Bottom... Somone who has at least won close to 70 games in the position of ADC Bottom... Lets say Undefeated ADC Bottom Lane (dietfan) gets matched up against another ADC Bottom lane player who has lost 2 games already with a bottom LP score of about 690LP (lets say this 2 time loser with 68 wins in the position of ADC Bottom with a score of 690LP in the position of ADC is named Maxloven). Perhaps (dietfan) the undefeated ADC Bottom Lane Player who used to have 700LP loses their first match in 71 games (Dietfan Defeated by Maxloven).... The math on this would be (dietfan) undefeated ADC Bottom Lane now having 695LP for the position of ADC Bottom Lane... When The 2 time loser now has 69 wins in the position of ADC Bottom with an LP of 700LP (User Name MaxLoven).

Perhaps that battle between the great ADC Bottom Players resulted in (Dietfan) losing:::: was a battle that wasn't exactly because of the lack of skill of (Dietfano).. This can perhaps be explained because in this match between these great adc bottom players (Maxloven and Dietfano) both of had junglers on their team with only 5 lp each... Reason this might work much better then the current system is because the jungler players get matched up with other jungler players around the same LP... Example Noob Jungler player (username iiiillllkkkkk) with 5lp vs another noob jungler player (username frankyL) with 5lp played the match with (Maxloven and Dietfano)... Perhaps noob jungler (iiiillllkkkkk) forgot to jungle and just messed up his team mate (dietfan's bottom lane) the entire time... When ADC Bottom (dietfano) lost this match noob jungler (iiiillllkkkkk) also lost the match.. Resulting in noob jungler (iiiillllkkkkk) losing another 5lp, resulting in noob jungler (iiiillllkkkkk) having 0lp after this match.... And (frankyL) rising in their jungler rank to 15lp. For perspective The chance of noob jungler (frankyL) playing against noob jungler (IIIIlllkkkkk) starts to decrease when noob jungler (frankyL) continues to win and noob jungler (llllllkkkkk) continues to lose...Technically the chance of these pro adc's (Dietfano and Maxloven) in bottom lane getting matched up against eachother again remains quite constant for a much longer time since their LP remains to be very similar being in the example 650-850 LP rank in bottom Lane.. A high ranked Bottom Lane ADC around this example LP area (Dietfano) would have to lose around 50 games in a row to play against an ADC bottom lane with an LP score in the 40-50lp bottom adc range... Anyways Previously undefeated ADC Bottom Lane (Dietfan) with 695LP is annoyed by the loss and obviously tries to search for another match... While, Perhaps one day noob jungler (frankyL) climbs up gaining lots of lp to eventually to fight against one of the top pro junglers with hundreds of LP points...

The result is interesting games while giving riot the opportunity to select the best players and put them on teams with eachother... etc.... Solo matching.... Jungler vs Jungler... Bottom ADC vs Bottom ADC... 1 person can certainly win a team game.

PS this isn't about me saying im the best cause ive met/seen some skilled players... I typically just play fill positions and get annoyed at super noob stuff...

my recent post that inspired this post should be located here: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/8VGR0sbz-horrible-lp-calculation-the-new-broken-rank-system

Ultimately the current IP rewarding system is completely random and inconsistent.. There isn't any structure. You play a position you pick before the match starts when the match ends you get/lose credit for playing positions that you didn't play... Trying to see who the best bottom adc or who the best jungle is isn't possible with the current LP system. The MMR doesn't work at all and it just creates a bias..

Have yet another additional post here about a much needed icon role update:

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OMxTFeN6-role-selecting-icons-top-and-adc-bottom-icons-look-the-same-both-being-just-a-square

10 Comments

Eedat2 votes

To start, everyones put in iron = 0LP at all 5 positions... That's the idea of rise, awaken, climb up right???....

Abso-fawking-lutely not. Thats how you get completely fucked games of everything from Bronze 5 to Diamond players in the same ranked games at the start of the season. I mean look at ranked now. It was a much harder reset than normal this year and it's making ranked stupid af to play right now

If someone wins a remake game they get a small fixed amount of lp like 5 points, only for the position that they selected... While the losers of a ranked game get -5 LP for the position that they selected

How do you even win a remake game? Nobody wins or loses. Why would we even keep remake if you still win/lose LP? No thanks

The rest of the post is some insane bracket tournament style system where the winners go on to face the winners of another bracket which is so incredibly impractical that I don't even know where to begin. Lets start with this. A person on the winning doesn't want to play another match. Uh-oh, the entire system now fails to work. The enntire system is based around lucky winstreaks where you get massively punished for a single lose. You get massively punished for taking a break. You get massively punished for not spamming a bunchh of games in a row. Removed dodge penalty now means that if anyone doesn't like your picks or any of the enemies' picks then the games will just get dodged over and over and over. Insanely conveluted LP system revolving around how much LP you jungler has. The ridiculous extra conditions of "2 winner in a row get matched with 2 winner in a row" absolutely obliterates queue times.

I could go on but I'm calling it here. As far as your system goes, HELL NO

imortalone1 votes

ive won a few 4v5s and ive lost a few 4v5s... happens... if your really skilled you could win... the leaver gets reported.. remake fails... many people remake or leave just so they can dodge if they get a bad match up in champ select...

A bracket system is best because there are millions of players... If someone doesn't play for a few months then they can just get skipped over...

a bronze player might be good at jungle but bad at support then they get demoted... when a challenger player might be good at jungle and just dodge when they get support...

imortalone2 votes

Thanks for comment instead of just down voting and leaving... Starting over is what reset should be about, that recent reset wasn't really a reset people just stayed the same rank... Im sure theres plenty of gold players who can beat plat players... And if a plat player is really a plat player then they will rise up again and still be a plat player right??? Thats the idea of a new season.... It isn't a new season when everything is still the same... If anything its just more of a mess now then it was before the reset, at least in my opinion....

Im not that good and i've won a few 4v5s it does happen sometimes.. Long ago the game tried to make experience gain easier when someone was afk... There are also bounties now so if someone is really skilled then they can still win... If someone goes afk in the middle of a game such as in 15 minutes in you still have to play a 4v5.... The option of remake isn't available...

Yeah I think rank should be a type of bracket system, thats a good way to put it.. In a way lp can be used to help equalize solo matches...

To expand on the idea even further.... If one guy has lp of 5000 perhaps his team's total lp is only at 10,000.. So perhaps that guy with 5000lp could be matched with 2 people around 2500 lp and a combating team total around 10,000LP. Might also speed up search times..

If a noob or troll who always goes afk perhaps his/her internet /computer sucks. That noob can get matched up with a comparable person with a similar lp.... Perhaps there will be matches where a total teams lp is only 300 vs another team around 300lp... Although i think rank solo q should try to focus more on individuals and not so much on total team composition lp because someone who doesn't play all day might beat someone who does play all day... Perhaps that might be the only time to maybe give some bonus LP (like a mild 5-10points only) when someone with example 300LP wins a lane and the game against a dude with 5000LP. Although typically a dude who plays all day long every day with lets say 5000LP should typically be matched with someone who plays that same lane with a similar lp...

It would be a system that would work much better because right now there isn't any logic at all regarding the reward and punishment of LP points.. There isn't any consistency and that lack of consistency results in color labels meaning little to nothing.

LP isn't blue essence.

....................................................................

Again:::: The broken system Right now example: an adc bottom lets say ashe gets 5 kills 2 deaths and wins a game that ashe might get 11 lp thats distributed randomly to areas like top lane even if ashe never even went to the top lane..... A different ashe gets the same score 5 kills 2 deaths and wins a game that ashe might get 20LP... Perhaps the ashes even played against the same guy who fed... That rank rating isn't fair.. If lP was fair the chance of those two ashes vsing eachother should be a higher percentage because LP needs to be stabilized normally instead of on a random bias.

TrainerRobo2 votes

You dont seem to understand their point. Having matches with a completely mixed rank pool of players who may have been Diamond 1 playing with people who are iron 4 would be a shitty idea.

imortalone1 votes

Its a good idea and you dont understand still.

lets say a diamond player's main is jungler.. Lets say that diamond/challenger main jungler characters are: nunu, amumu, and master yi.. Lets say that challenger/diamond player has scores of over 1 million points for each nunu, amumu and master yi...

However a main reason the rank system completely fails is because lets say that same diamond player gets position filled as an adc... Lets say that diamond player picks ashe for whatever reason.. Lets say that diamond/challenger player only has 50 points with ashe... Like lets say 3rd time playing ashe... That would mean nearly every single player in iron who plays ashe is better at ashe then that challenger/diamond player. This is very true today because people rank up by only playing a few characters...

Imperial Pandaa2 votes

{quoted}

.. Like lets say 3rd time playing ashe... That would mean nearly every single player in iron who plays ashe is better at ashe then that challenger/diamond player. This is very true today because people rank up by only playing a few characters...

Yeah, no... That is not how that works like at all. The reason is split into 2 reasons.

  1. Mastery points don't actually represent champion skill. I could play my friend who is like level 25 and only plays Ashe right now since he is a noob. He is going to have more mastery points than me with her. However, I still have a better understanding of game mechanics, and build.

  2. As hinted in 1; game mechanics are a thing.

imortalone1 votes

I think your comment might be a rare exception? plus your friend cant even play ranked yet...

Also maybe your friend should try another character because they might not be good at ashe...

Game mechanics are simple.. there is only 1 map and it doesn't take a high iq to know getting a dragon boosts your ability to carry..

zPity2 votes

I'm going to go on a limb and assume your under 20 and not familiar with ladders in competiive ranking systems. I have played "ladders" on multiple formats from the old school ladder to MMR / ELO systems.

A hard reset is really not okay for two reasons

  1. population is to large
  2. skilly cap is to wide.

This isn't' call of duty or halo. A Plat 5 player will never lose to a bronze player even if the matchup was a "counter-pick"

with that being said, a hard reset would cause a "clump" in the ladder which players refer to as "elo hell"

What Riot could do, is find ways to stretch out the clumps more efficiently (like last year silver iv to gold iv had 40% of players on ranked (OP.GG) yet they added iron and a higher division way above that "clump" of players.

I can only assume this refresh will help with player % levels at certain elo (silver iv, gold iv, plat iv) and "stretch" the ladder out.

imortalone1 votes

I am actually quite old and getting older... id probably prefer to be back in my teens then now..

skill cap is more of a bias then reality... i'm iron/bronze just average player but i have beaten a lot of gold players.. Im not a challenger/highest rank mastery point type of player but there are some people in ranks like gold who are... While ive seen other iron/bronze people at challenger level with many accounts...

imortalone2 votes

Elo Hell because the system doesn't work... All you have is just the same colors vsing the same colors the matches aren't really showing skills... The same old plat players vsing the same old plat players... There isn't any climb there..

If someone is lets say the best jungler in the world then they would rise above everyone else in the category of jungler.... 100000 wins vs someone with the same amount of wins in that position matches their skills on that individual level.... If these best junglers ever play with a couple noobs then after more match those skilled junglers will keep on climbing when the noobs go back down...

Would be fun to see the new E Sport thing simply and easily select pro people with the most equally acquired LP and put them on teams with other pro players. To create what is supposed to be plat today for finals or whatever... Then maybe after a year or two another reset.. Perhaps those former pros retire or come back and challenge the new pros...

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