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I don't need advice.
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Your advice you just gave is horrible, dependent on the participants:
a) Nasus can reliably take out 1-2-3 targets of 5 when teams gank him, when played correctly. He can get some 68% Tenacity, so CC becomes neglible. Most people also don't build grievous wounds, so he usually takes too long to kill. Most people who gang also usually don't have Armor Penetration. I know your Leona doesn't. Meanwhile, Nasus has 24-36% Life steal at that point, +
, and does 1200 damage hits. He also shreds armor, and has attack spam on Ult.
Unless you have 6-8 CC, this is horrible advice, and is going to usually lead to a trade of 3 deaths for one kill, potentially a turret save (or loss, depending on how the Nasus played)
b) If you are grouping to kill a Nasus, you are doing NOTHING to prevent his team from acting. So, you may save a top turret, but both/mid/jung push your bot/mid and take an Inhibitor by the time you're done. That's what happens at high elo.
The REAL way to fight Nasus is to essentially have one mage and one OP fighter assigned to it, like
(Who cannot be slowed) and
who can supplement from a range, offers plants who all have independent attack speeds, and can peel for the fighter if the fight gets testy.
This leaves 3 of your teammates to cover other lanes/objectives. Even then, they risk a 3v4, which isn't great unless you are very far ahead. But it's better than 5v1ing Nasus with champs who can't handle it, and leaving the rest of the map to 0v5.
- If Nasus has landed a Wither, Ashe's R only lasts 1.5 seconds, pre Tenacity. He blows her up when it's over. She can't orb him, and WIther lessens attack speed. She has to attack him about 10 times. He has to hit her 1-2 times. He has time to do it, and she can't run faster than he can slow. You need to consider, a good Nasus has
...... all of which counter such a tactic.