Losing 11% attack speed from Inpiration + Precision hurts.

RIP Tahm Kench·11/21/2018, 7:57:45 AM·6 votes·2,702 views

As a jungle Kench, my early game lives or dies by how much attack speed I get at the start of the game. Losing the 11% attack speed is complete crap compared to the options you allow me to take to substitute it with. 6 AD or 5 armor is not nearly enough to compensate for the lost damage from Tahm's on hit damage, that's not even counting the minimum extra 0.22 seconds it will take to stack the passive so that you can stun with Q.

I feel like the flex option is not nearly flexible enough since only one option is available for those who want to spec into more damage. A second 9% attack speed node would be greatly appreciated in that slot. Hell, if you're worried that double attack speed will just be the go to for AD carries, nerf them both down to 8% attack speed and it'd still be much better than 9% AS + 6 AD.

3 Comments

XOXOXOXOXOXO11/21/2018, 10:19:51 AM2 votes

This is a good example of an unflexible meta, I play Kench too, not in the support role btw, but these new runes kind of lock in the meta, and make all other picks weak and kinda unviable, if a champ doesn't work perfectly well with a keystone, they aren't given a chance, the new flex option doesn't provide much, the health is basically nothing, the attack speed isn't worth anything, and if AD and AP is available in the first 2 slots, why can't attack speed be too? It's considered flex, not just offensive like AD and AP, some champions need that more than 10 extra AD.

BigFBear11/21/2018, 5:44:30 PM2 votes

You had 20% AS flat at start before the patch with Inspriartion+Precision??