{Champion Rework} Kindred Buff

LilStacey87··2 votes·2,456 views

Kindred is one of my favorite ADC's because of his play-style. But it seems like ether Im noob with her, or her kit is lacking the same damage as other Marksman. I feel like her KIT is only based on surviving in the jungle and not holding her own in team fights. Everytime I get into a 1v1 with a enemy I almost always have to use his ULT to "bait and switch" the opponent. So here's some idea's that I thought might help Kindred in skirmishes.

  1. Dance of Arrows (Q) applying on-hit effects or at least 1 stack of Mounting Dread (E). Also Prioritizing champions a little or low health targets more,
  • Dance of Arrows is a GREAT move to have as far as flashiness goes, but it seems that's it. I don't think it does even enough damage for you to even use it multiple times in a team fight with decent CC because you can't stay in Wolf's Frenzy (W).

2)** Wolf's Frenzy** (W) attacks scale with Kindreds attack speed.

  • Attack Speed is a stat that you rarely see scaling with abilities. Lucian benefit's well from it, and I think adding this may increase Kindred's DPS later in the game instead of Wolf attacking at a fixed rated.
  1. Mounting Dread (E) stacks shoud ether reset after 3rd hit until the ability is on cool down. Or 3rd hit re-slow's the enemy Champion by 70 for 1 more second.
  • I noticed two things when using Mounting Dread (E) ether they are already at a nice distance away when you use it so they run out of range. Or they run out of range of Wolf's Frenzy (W) and cut your damage in halve. A second slow would insure that you get more damage off with Wolf's Fenzy and Q attack before they try to run out of range. Or simply having the stacks reset after every 3rd attack would make for good damage on a chase. Especially if you have Tri-Force with an On-Hit (Q) lol.

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Himbeekee1 votes

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