Let's talk about Zilean's passive/Rework Idea

Only Play Darius··3 votes·807 views

Ever since Zilean's passive was changed from global to local with no compensation buffs, his winrate has been in the gutter. The recent rework has helped to bring some more potential power in his kit, but his passive remains the same and if the massive drop in his winrate was any indication, it's definitely the weak part of his kit at the moment. I'm not sure why they decided a support with a healthy 51% winrate needed such a drastic range nerf without any form of compensation, but Riot has made it clear that they are not going back to global passives. But Riot cannot just keep the range and buff the %XP bonus as it is right now, as this could potentially be oppressive and make bottom lane more 'snowbally' than it already is, and combined with fast scalers like Draven it could actually be gg at first blood, so simply increasing bonus XP is not the solution at all.

Another problem with his current passive is that it locks him out of midlane if he wants to make the most out of it. Back when his laning pattern boiled down to "I'm going to right click on you" I could see why Zilean shouldn't have been allowed to boost his team's XP and still be in midlane, but now that his rework has introduced skillshot bombs, I think he could be a healthy support that can also function as a healthy midlane mage, allowing him to be more of a flex pick mage-support like we have seen with Annie lately.

Yet another problem with his passive is it's relevancy throughout the game. The additional XP gain is most impactful during the early game, where teamfights are minimal and at most one ally will benefit from his passive. By midgame, Zilean would have to be right next to all of his allies in every single teamfight (and keep his squishy ass alive the entire time) to make the most of his passive, which is unrealistic and anyone who is specifically playing around his passive is encouraged to sit in the backline and take as few risks as possible, solidifying his unfavorable state as a GA bot and making the fights uninteractive for both teams. What is possibly the weakest part of his passive is that it is nonexistent late game. As much as I personally dislike on-death passives (I believe you gain no benefits for playing well and not dying), at least they can have a decent, sometimes significant effect in late game teamfights, whereas Zilean's passive does nothing once his team is lvl 18.

My idea for a rework to Zilean's passive is this: **On ability use, Zilean reduces the remaining cooldowns of him and all nearby allies by 5%. **

I'm no game designer and the numbers might need adjustment, but I think a new passive along these lines would be a much better fit for Zilean. This would solidify him as the cooldown support and give him reason to actually use his abilities in teamfights and take risks instead of just sit in the back and press R on whoever is about to die, which is what he does now. This passive would be useful past level 18, it would give him unique utility during all stages of the game, it would have the greatest effect in teamfights, where supports are meant to shine, and during gameplay, people would feel like time really does "pass faster" when near Zilean, which I believe would be amazing considering his theme.

First post I have made suggesting game design, so please leave feedback, and criticism is always welcome. Feel free to share any thoughts or ideas of your own.

10 Comments

SaltyToplaneGoat2 votes

Yes, his passive needs a change, no doubt on that ^^

If reducing allied cooldowns is the solution... I would only run around our karthus, spamming everything I have xD

You thought about making time "pass faster"... how about making it pass slower? In an area around Zilean all enemy projectiles are delayed (they will still reach their destination, but with delay. Basic attacks will still hit, but after some time.)

That would be something actually usefull. Zilean can use this for dodging to save himself, OR position himself correctly on bot to make dodgeing Ezreal shots for the adc easier ^^

Nilok2 votes

I would love this, a champion designed to counter skill shots.

SaltyToplaneGoat2 votes

Yes, but he wouldn't simply negate them like Windwall does, but simply makes dodging easier - but also makes it a little harder since the shot still deals damage if you "walk" into it. The reality of the game is "twisted" aroudn Zilean then: projectiles becomes zoning tools xD

Does anyone remember the scene from the second Matrix movie with Neo blocking all the bullets mid flight?

Of course Zilean would still have to dodge, but he could be like "Lol timemage power has no time for your shit" and then E away xD

MrRazzleDazzle2 votes

What if he had an item for a passive like Viktor that upgrades with gold or "saves" throughout the match. For example, if you revive someone from enemy attacks, your rewind is now able to target allied champions and lower their cooldowns by 3 seconds. Save 4 more people and it works on enemies in the opposite direction, etc.

Only Play Darius1 votes

Awesome idea, doubt it will ever be implemented though.

Venowolf2 votes

On ability use, Zilean reduces the remaining cooldowns of him and all nearby allies by 5%.

This can be very useful specially in team fights but 5% can be a much, maybe overpowered if we take in a count that Zilean can use his Rewind to cast another 2 spells more, so reduce the amount to 3% can be more healthy.

Stacona1 votes

level 18 passive in addition to what it already does

SaltyToplaneGoat1 votes

Nah, would be meh I think... in that case it would be a weak passive so he doesn't get OP. Better reomve the hidden power move with the exp and add something else that would fit to his theme ^^ (Honestly, it's the most unnoticeable passive in the game. On bot you barely level faster than the enemy because the exp are split in lane...)

Stacona1 votes

wisdom and exponential growth makes sense to his theme as a time mage and old man

the problem with his passive is no passive at level 18

maybe his next basic attack deals 20/30/40/50% of exp he obtains as magic damage and consumes the value; this persists even after level 18

SaltyToplaneGoat1 votes

I think generally replacing his passive would be the best choice. Somewhere down I proposed the idea of a "slow surrounding time down", an Aoe-effect of slowing projectiles by a certain %.

Simple damage is kinda a waste of potnetial if you have a "timemage" theme ^^

More from Gameplay

More by Only Play Darius