So is Annie's Tibbers just an afterthought that exists for the sake of flavour?
I'm not denying that Annie's R is really powerful, a little cheesy in fact considering how it's INSTANT and AoE, especially deadly combined with that Passive of hers.
But ignoring balance for a while, let's talk her Summon.
I have no idea how much damage Tibbers even inflicts against champions, if it really inflicts any at all. The majority of the time, once
hits 6, she just flashes in to unload her full combo with an Ignite and chances are the opponent is dead.
And if the opponent isn't dead? It'll land a hit and the opponent either gets away or unload his/her burst onto
and then Tibbers dies automatically because he's a Pet that was created before Riot realized Pet's who automatically die the moment the champion does tends to be a bad idea.
Other times opponents simply ignore Tibbers to go after Annie, or if they're in a losing fight, run away as Tibbers absolutely can not chase enemies. Or worse, if the opponent wants to, they can quickly take out Tibbers as he's not all that sturdy despite his appearance.
Ignoring all the balance BS for a while (the fact that she's a better Support than mid already hints at her failure as a mage already), I'm more interested in her R's gameplay. Considering that teddy bear of hers is her key-defining feature beyond her under-agedness, you'd think it's be a little more prominent in her gameplay.
But as is, she's just....a really generic nuke mage.
Know what Post-Game could REALLY use?
STATISTICS FOR PETS
I know
players would be interested in whether his ghouls even do anything beyond charging his Passive up. Those things are so buggy that often times they'd sooner just sit there and die rather than attack.