Nerfed 9.7 Kayle
Still slow early game, movement is slower and less attack. Personally, I cannot fathom why movement speed had to be nerfed as well.
What's others' feeling about it?
Still slow early game, movement is slower and less attack. Personally, I cannot fathom why movement speed had to be nerfed as well.
What's others' feeling about it?
Less chase/flight potential.
Which shouldnt a ranged, non tanky champ have? movement speed and squishy armor? She gets locked down easily with CC and then is a sitting target.
A glass cannon that cant move.
they nerf the movement speed and dont compensate the armor or damage
I think riot’s reasoning is that they have been seeing Kayle survive the early game much easier than intended. You may not be seeing this but Riot does have access to more info than any of us. So they want to nerf her early game (I think that was the only area nerfed) so she can still function but she has to work harder/play smarter for that smooth transition or even huge lead into the mid/late game.
Perhaps, its a struggle playing her early game because she's melee with very slow and very little attack. its an odd switch when she finally hits 11 she gets some range, if she survives without giving up too many deaths to lane.
Any more than 3-4 deaths before 11 and it seems like she's toasted... a 4v5 at that point because she'll have not enough gold or exp to make much of a difference.
To the contrary I believe anything less than 4 deaths for Kayle by lvl 11 is a major victory against most opponents and means she will probably steamroll. Imo it takes at least 5-6 deaths by levels 11-13 to bury her, and even then it's only temporary until she hits 16. And in most games seem to last a little longer with her in it
Which shouldnt a ranged, non tanky champ have? movement speed and squishy armor? She gets locked down easily with CC and then is a sitting target.
A glass cannon that cant move.
they nerf the movement speed and dont compensate the armor or damage
A glass cannon with high late game potential, a slow and heal, true damage and AoE, and an invincibility ult that damages anyone in an area.
I don't think she needs any compensation in either armor or damage.
She shouldn't have chase potential, she already has the range advantage, why should be be able to chase as well?
She was honestly too fast for her intended weaknesses early and mid game imo