Viability of AP Kog'maw post 5.22

Searno··1 votes·528 views

Since the kog reworks he's gained even more damage as an adc, especially building guinsoos, but I loved kog mid as I played him in both roles. Kog got the base damage of his r nerfed, ap scaling nerfed, and no longer gives 100 percent base damage increase to champions hit. In return it gave a double and tripling damage effect when they're below 50 and 25% health. Is the trade off worth it enough so that ap kog still does well or possibly even better?

7 Comments

UberAffe1 votes

I think he is better in a teamfight than before as long as there are other damage dealers. If your team can help get the enemy below that threshold you will start wrecking.

Searno1 votes

I like the idea of having increased damage below 50 health, but above 50 his ult is actually just soooooo weak. I mean his E still does great i just don't know how I feel, cuz they increased the ult mana debuff duration too.

Rebonack2 votes

{quoted}

I like the idea of having increased damage below 50 health, but above 50 his ult is actually just soooooo weak. I mean his E still does great i just don't know how I feel, cuz they increased the ult mana debuff duration too.

If Riot just smoothed out its bonus damage (2.666% per 1% of their health the target is missing) it would make the skill feel a lot better and hit the same amount of bonus damage at 25% HP.

Searno1 votes

that's actually a good idea cuz it wouldn't make his ult totally useless unless it's at like 75/100% health

Iceoh1 votes

It kills him as a poke mage. He might perform a little better in teamfights, but he is no longer able to poke people down outside of them (whether in siege or around objectives).

It feels bad man.

khorney1 votes

my standard asap build i use on tf varus and teemo is as follows, nashors tooth boots(sorce shoes , beserker greaves or ludicity boots ) rage blade runaans what ever spellblade proc u want( i tend to stick with lichbane but if you want more or of a hybrid build go with tri force) and lastly i go with deathcap it works well enough. i like it on tf becuiase a%%%er u do your w q you really have nothing and having 500 ap is good enough and the runaans is for the e proc like having a free lich bane

Sire Hippington1 votes

just get guinsoo's and Nahor's for ap-on-hit. Your W dps will be nearly as high as on ad-kog, and your q+e+r can still provide serious poke/burst/waveclear.

Only his raw manastacking and ultspam playstyle that mostly disregards 75% of his kit has been nerfed, and imo thats a good thing.

though i do think they could revert the mana nerfs on the ult, asit isn't as oppresive damagewise if spamed anymore. Atleast the timer for the cost reset could go back down to 6sec, or scale with cdr.

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