Graves (In-Addition)(KIT Ideas)
I seen a post from a fan in Reds discussion about some changes that may be made in the future and he was talking about Graves. He was talking about how Grave's kit doesn't feel shot-gunny enough when you play him. I had a new thoughts that I wanted to share and see if anyone agrees. Please comment respectively and completely honest.
A. Graves smoke screen, in addition to the slow, should AOE BLIND rather that reduce vision. Don't get me wrong, reducing vision is a great tool but I personally feel like Graves needs something more defensive/supportive because...
- No one seems to stand in the smoke unless they are sure they can trade.
- Even when they are in the smoke, they can see enemies who are attacking them.
B. Graves Buckshot ability should have a low Base Damage Ratio with a VERY HIGH AD Ratio and do True Damage. Because...
- Graves has a SHOTGUN, or as my cousin calls it, a "Hand Cannon"... He should be tempted to build High Damage rather than AS.
- The True damage is just a bonus... maybe make it some getting hit with all 3 bullets from Buckshot procs True Damage
C. Graves "E" should be changed, not sure to what but here's my small suggestion;
Graves no longer dashes (yes, i know it will suck) but he gains a passive that deals bonus damage the closer someone is to him and the active...
- Graves Gains Automatic Full stacks of his passive and has an AOE auto for a few seconds.
,
,
or this
or some of these ADC's. I like to call this the "Generic" build (for ADC's). Why not benit from something a little weird. Like,
,
or something more "Bursty" as an ADC.