Graves (In-Addition)(KIT Ideas)

LilStacey87··2 votes·495 views

I seen a post from a fan in Reds discussion about some changes that may be made in the future and he was talking about Graves. He was talking about how Grave's kit doesn't feel shot-gunny enough when you play him. I had a new thoughts that I wanted to share and see if anyone agrees. Please comment respectively and completely honest.

A. Graves smoke screen, in addition to the slow, should AOE BLIND rather that reduce vision. Don't get me wrong, reducing vision is a great tool but I personally feel like Graves needs something more defensive/supportive because...

  1. No one seems to stand in the smoke unless they are sure they can trade.
  1. Even when they are in the smoke, they can see enemies who are attacking them.

B. Graves Buckshot ability should have a low Base Damage Ratio with a VERY HIGH AD Ratio and do True Damage. Because...

  1. Graves has a SHOTGUN, or as my cousin calls it, a "Hand Cannon"... He should be tempted to build High Damage rather than AS.
  1. The True damage is just a bonus... maybe make it some getting hit with all 3 bullets from Buckshot procs True Damage

C. Graves "E" should be changed, not sure to what but here's my small suggestion;

Graves no longer dashes (yes, i know it will suck) but he gains a passive that deals bonus damage the closer someone is to him and the active...

  1. Graves Gains Automatic Full stacks of his passive and has an AOE auto for a few seconds.

4 Comments

junglerboy162 votes

Hand cannon is not what you call a shotgun. Hand cannons are super-large caliber Handguns, usually revolvers, like the Smith & Wesson 500 (largest production Handgun in existence last I checked). Anyway, point taken. Graves, balanced or not, doesn't feel like he uses a shotgun. He feels like he is using an itty bitty pistol outside of his ult.

They should change buckshot to have lower base stats but higher raw scaling, because he should be about chuncking you down and then bursting you with a blast in the face. It shouldn't deal true damage though, that would make it completely broken.

For his Smoke screen, I actually think all it needs is that you shouldn't see people that attack you, only a small directional indicator when they attack you, so that you can shoot skill shots at them but not directly AA them back.

For E, Graves actually really needs the dash so he can get up close and personal to unload his buckshot in your face for maximum burst, so taking away the dash function is not good. However, I like the idea of making it deal bonus damage and AOE on his attacks instead of giving AS. It would feel more like a shotgun with that.

LilStacey871 votes

Well put. Maybe the true damage was a bit much, I had Vayne on my mind when I was posting this thread lol. I like what you did with the smokescreen and cursor though, what about a small increased radius? Lol hey, I know it seems like I prob. Main Graves, but the truth is, Im just throwing random ideas to see what other players think.

Dingding1231 votes

So long as Graves's autos after Quickdraw sound epic

LilStacey871 votes

Also @Junglerboy16 I wanted to state that the reason why I suggested the "Q" and "E" combination is because latley I've been seeing alot this item 3072 ,item 3031 ,item 3046 or this item 3072 ,item 3031 ,item 3087 or some of these ADC's. I like to call this the "Generic" build (for ADC's). Why not benit from something a little weird. Like, item 3072 , item 3508 , item 3085 or something more "Bursty" as an ADC.

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