GotU 8.1
The Grasp of the Undying changes on the PBE look like they could have a problem. For reference, here are the tentative changes:
- Changed from [Deal bonus magic damage equal to 4% of your max health] to [Deal bonus adaptive damage equal to 3% of your max health]
- Changed from [permanently increased your health by 5] to [grant you bonus adaptive Attack Damage or Ability Power based on your max health until exiting combat. This effect can stack.]
- [Adaptive note added: Adaptive AD or AP is equal to 1% or 1.6% of your max health, respectively.]
- Ranged champions no longer gain 2 permanent health.
The play pattern that this will encourage is champions with large AD and AP ratios building mostly full tank, meaning they’ll be very hard to kill while doing tons of damage. I think that this is mostly fine on paper, but there is room for some abuse cases no matter how the numbers are tweaked. For example, consider champions that have innate sustain tied to their maximum health and/or their ratios. Juggernauts mostly come to mind, and this is okay. Their class as a whole has design flaws that gate this kind of play pattern, mostly low mobility. Consider how effective this keystone would be on tank assassins. GotU gives bonus adaptive stats and deals damage correlating with your maximum health. Champions like Akali, Fizz, and Ekko would love this new keystone.The community has seen this before, and I’m sure everyone remembers the frustrating experience of a champion that you just can’t peel off, does tons of damage, and won’t die.