Let's talk Refillable Potion!
For a long time, I've loved this idea. I brought Flask a lot when it was around, but now, I feel like it's become a bit of a noob trap, though. I brought it in the jungle once, and I was so confused as to why I died on my third camp. I've never had an issue dying in the jungle, even on champions with poor clear. Turns out, this item, on two charges, only gives 200 total health back. For a comparative price, I could've got three normal health potions, which healed for 450 total health. Why is this a recommended item? I play in D5 elo, and I made this mistake. This could really wreak some havoc on players who are more casual.
I don't know, guys. I've really loved this idea, but I don't think it should be a recommended item.
is a noob trap. 3 potions gives way more sustain on the first clear and you don't even need potions once you finish your upgraded smite.
was able to be purchased as a first item by junglers, I would surely consider purchasing it. But I feel like, by the time I buy Hunter's Potion, I could just purchase normal potions, and upgrade my jungle item way faster.
also a noob trap for laning? For example, I used to go Hecarim, Fizz, and Kha'Zix top and I would almost always start with the old Crystalline Flask and 3 potions. But now I don't feel that this item gives me much. I started to just start the games with
+ 1 pot (except in case of Fizz, in which I start with
even when I go AD) - There are lots of other champions in which I used to use Flask + 3 pots and now I started to use Doran items instead. Examples include Jax, Irelia, and Wukong.
on supports' recommended items never forget
.
is one that recommends
bead.