An idea to balance out the Items that are making ADC's OP

NA Darklarik··1 votes·618 views

item 3046 item 3812 Are offering massive tank stats on ADCs. Add in Supps putting in item 3109 item 3190 item 3107 and others and they have tons of Shields, massive % Damage reduction, Healing from multiple sources both from items and Masteries (Warlords and Stoneborn), and a whole lot of **unnecessary **movement speed. ADCs are usually rocking higher base mov speeds now a days than all Melee champs. That is absurd.

My proposition: im not saying we should nerf the numbers, rather, make certain effects either** exclusive to Melee Champions** or Half them for Ranged. item 3046 12% damage reduction is something only a Tank or warrior should have, not an ADC, same for the Bleed from item 3812 And all movement speed aforded by the Zeal item 3086 line of items should be flat out HALVED for ADCS. Let them rely on good positioning and peeling, not being able to outrun all warrior/assassins and having absurd defenses

I think it would be_** wise to nerf the Safety these items**_ are offering ADCs instead of attacking the number damage on them, and then see if they are still out of line, as nerfing the damage numbers could affect other Melee champs that use them as well perhaps. ADCs should **NOT ** get so much safety out of Attack items, unless they are building this bullshit: item 3026

3 Comments

ADC Is Trash1 votes

I kinda disagree with these items being overpowered. The ADC is the most squishy (Or at least it is supposed to be). An ADC can't build an Abyssal or a Banshees unlike the AP mid counterpart or flat armour like fighters or tanks. An ADC is pretty limited to damaging items; however, it seems like every AD item has a defensive stat now. Despite this, an ADC can still be popped with one ability (looking at you Syndra), the ADC is supposed to be a high damage carry, and lacks options for significant defence other than Guardian Angel, an item that is literally useless when its down.

A good ADC can play to these stats, but it doesn't really help then unless they're attacking. BD, PD, DD, and Bork all require you to be attacking to get the most use out of their defensive capabilities.

There has been a meta change that makes these items, and ADC's, in general, seem stronger. The Gargoyles into Locket is a huge tank aid and helps peel for the ADC. That can be used top, or support, and lets the ADC do their job more than usual. Its Tank meta, but not that bull shit armour stacking meta; this time its health stacking. Because last whisper has gone through some nerfs, it is no longer the armour shredding that ADC's needed for tanks. But because we are stacking health items instead, crit destroys tanks. Because of this, I can see why the more defensive items for an ADC can look better than it actually is.

The issue with nerfing them is that there are so many things that counter these items. Any grievous wounds nulls the life steal from thoughts items. If you nerf the few items an ADC can buy to protect themselves, we get assassin meta again; personally, I don't wanna go back to that.

As for those Zeal items, I am not actually going to say that I have ever noticed a difference in my movement speed due to buying one, but getting rid of it does indirectly nerf a few champions (Kalista, Hecarim). As I do not see an actual purpose for the MS to be on the items, there is no real reason to remove it.

NA Darklarik1 votes

[{quoted}](name=Nova Frostwing,realm=NA,application-id=3ErqAdtq,discussion-id=WaeX5GMG,comment-id=0000,timestamp=2017-06-26T01:51:31.022+0000)

I kinda disagree with these items being overpowered. The ADC is the most squishy (Or at least it is supposed to be). An ADC can't build an Abyssal or a Banshees unlike the AP mid counterpart or flat armour like fighters or tanks. An ADC is pretty limited to damaging items; however, it seems like every AD item has a defensive stat now. Despite this, an ADC can still be popped with one ability (looking at you Syndra), the ADC is supposed to be a high damage carry, and lacks options for significant defence other than Guardian Angel, an item that is literally useless when its down.

A good ADC can play to these stats, but it doesn't really help then unless they're attacking. BD, PD, DD, and Bork all require you to be attacking to get the most use out of their defensive capabilities.

There has been a meta change that makes these items, and ADC's, in general, seem stronger. The Gargoyles into Locket is a huge tank aid and helps peel for the ADC. That can be used top, or support, and lets the ADC do their job more than usual. Its Tank meta, but not that bull shit armour stacking meta; this time its health stacking. Because last whisper has gone through some nerfs, it is no longer the armour shredding that ADC's needed for tanks. But because we are stacking health items instead, crit destroys tanks. Because of this, I can see why the more defensive items for an ADC can look better than it actually is.

The issue with nerfing them is that there are so many things that counter these items. Any grievous wounds nulls the life steal from thoughts items. If you nerf the few items an ADC can buy to protect themselves, we get assassin meta again; personally, I don't wanna go back to that.

As for those Zeal items, I am not actually going to say that I have ever noticed a difference in my movement speed due to buying one, but getting rid of it does indirectly nerf a few champions (Kalista, Hecarim). As I do not see an actual purpose for the MS to be on the items, there is no real reason to remove it.

I said Half the mov speed it for ranged characters, not remove it. Also you are looking at how the role is suppose to function on paper, not at how its funtioning now. Everything is centered around ADCs, they are nearly unkillable when one team gets the lead, and its forcing all strategies to go with the "Tank for ADC via item 3190 item 3109 or lose". Its so fucking boring and frustrating. Assassins dont exist right now. Top laners dont either, ive been seing both the TOP and the JUngle build Knights/Locket. Thats how absurd this meta has becocome.

ADC Is Trash1 votes

The ADC's job is to carry. Legit, that is their only purpose (and objectives ^_^), you could google "League of Marksmen" for any other boards post saying that.

The issue isn't that these items are too strong, they are too cheap. Ideally (Unless you have a Master Yi on team, in which case fuck him because he is more expensive than you AD.) your ADC has the most expensive build with as few defensive items as possible, so it is understandable, that for someone who is building full damage, is going to deal a lot of damage.

As for that MS on those items, can you think of a bigger middle finger than halving a stat just for one class of champion?

Regardless on how you look at it, there is too much that will tear an ADC 3 new assholes. If you nerf the AD, you have to nerf A LOT of other stuff, mainly, but not limited to, assassins.

Every season, and patch, as a meta. Sometimes they stay the same, but this seems like you have an issue with how the game stands. You cannot change the meta, and balancing these items is not as easy as you are implying.

You may have forrgotten to, Consider the following. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/jLGvQ3Wk-before-you-make-a-post-about-balance

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