An idea to balance out the Items that are making ADC's OP
Are offering massive tank stats on ADCs. Add in Supps putting in
and others and they have tons of Shields, massive % Damage reduction, Healing from multiple sources both from items and Masteries (Warlords and Stoneborn), and a whole lot of **unnecessary **movement speed. ADCs are usually rocking higher base mov speeds now a days than all Melee champs. That is absurd.
My proposition: im not saying we should nerf the numbers, rather, make certain effects either** exclusive to Melee Champions** or Half them for Ranged.
12% damage reduction is something only a Tank or warrior should have, not an ADC, same for the Bleed from
And all movement speed aforded by the Zeal
line of items should be flat out HALVED for ADCS. Let them rely on good positioning and peeling, not being able to outrun all warrior/assassins and having absurd defenses
I think it would be_** wise to nerf the Safety these items**_ are offering ADCs instead of attacking the number damage on them, and then see if they are still out of line, as nerfing the damage numbers could affect other Melee champs that use them as well perhaps. ADCs should **NOT ** get so much safety out of Attack items, unless they are building this bullshit:
