Global Sniping
This is long. Please don't tl;dr and down-vote because this is NOT what I feel should happen. Poll at end. ;D
I haven't heard anybody complain about this, yet somehow it's starting to receive some attention.
There's four champions who have global ults that I can think of right now that can shoot across the map: Draven, Ashe, and Ezreal.
They haven't received a nerf as severe as Jinx, and they should be next.
**Draven ** Draven's ult is two way. Instead of losing damage per thing it passes through (Which encourages shotgunning) it should build up it's damage based on the distance it traveled. That way the initial damage is high, and the potential for more damage is rewarded if you can hit your target by moving side to side rather than just hoping you can r and the right time to call the axes back. This way we can get rid of the dumb auto-recall it has so that way players can use the distance traveled rule to the max.
Ashe Ashe's arrow builds up stun based on the distance it has traveled. I know she's in the works to get that removed and her stun to be some way 100% useless. Goodbye Ashe, you will be missed.
Ezreal Ezreal on the other hand is the best champion to use for securing kills because his ult, though it takes a second, does quite a bit of damage. It does a minimum of 40% damage. That needs to be gone so that it can be replaced with flat damage similar to Jinx's. This makes sure that Ez's ult isn't used for farming an entire line and taking half of the enemy squishy's health all in one shot.
The Few Champions Who Have Ranged Ults
Lux Lux can always secure her kills if she can stun them and ult. That needs to be changed so that the follow up to a stun is an auto attack and to proc her passive and not allow her to ult from a secure distance. If it proc's the passive with the ult, then the ult needs to be nerfed to match the passive and other champion's minimum damage. Bursting the enemy squishy from securely long range is really easy. If the distance factor is included, this would make bursting with the ult a lot harder and force Lux to increase her distance allowing the enemy a chance to escape. But the offset of this will be a small buff to her passive once it's proc'd.
Karthus I didn't list Karthus because he's not a skill shot. Maybe he should be? A global ult that's less delayed and shot anywhere on the map increasing based on distance. This gives people a chance to escape. By only being effected once by Karthus' damage will ensure that people won't try to execute others from across the map from full health.
Xerath Xerath is not as strong if your in his face and rotate around him a lot. Let's go ahead and make his ult do more damage based on distance and less if you're in his face. This is to highlight his strengths and weaknesses.
Vel'Koz Face Melting Lasers have to be annoying if Vel'Koz just combo'd the heck out of you. To reduce his damage output so that people have a chance, lets adjust his ult so that it does an extra amount of damage at the splash end of his ult and less at the beginning of the beam. We'll call this area the "focus" where the area before the "focus" does moderate damage, applies stacks, but the "focus" does double damage. this would be similar to Darius's Q.
Caitlyn To remove her execute and make her more "Global Sniper" like, we need adjust her damage to do less at closer ranges so that anybody who jumps in the way of her shot isn't severely punished. This also keeps Caitlyn from ulting from one bush into the other in bot lane.
Ziggs Rolling the ball.
Miss Fortune Obvious.
Graves Obvious.
Sona Obvious.
Nunu Obvious.
Nidalle Wtf?
Champion Name Just take their ult, set up a minimum damage so crtically low, and make it based on distance so that blowing up on a champion becomes a thing of the past, thus removing close range kill claiming. Make everything a distance-based so champions are forced to keep distances away from each other and never interact.
I personally don't like Global Sniping, and honestly I've never heard of a sniper gaining stopping power merely because the distance was greater. "Global Sniping" doesn't make sense because there isn't anything building up.
How to properly fix Jynx Slow down her missile speed so that it can revv up. That's really it. Make it increase based on distance so that it gives people a chance not to be blasted from 600 units away, but makes it feel as if the missile is revving up more speed and damage. I can understand lowering the minimum damage, but 35 damage is waaay too low for any champion's ult. Perhaps 100/200/300 would fit more in the league gameplay norm. At 100 dmg and a slow missle speed, it gives enemy champions a chance to move and escape. With the adjusted speeds, maybe I could finally land it on some unsuspecting enemy instead of them being 100% prepared to dodge and doing so. The increase in speed and damage suits more to the idea of rocket launches.
I wouldn't honestly know how anybody getting this far could respond. That's just my experience in rocketry if anybody wants to talk about center of mass/gravity.
Of course, just something to keep the appeal of Global Sniping. https://www.youtube.com/watch?v=j-Pl6ixY8W8
Global Sniping - (subj. Riot) the idea that global ultimates should only do damage at a long range and not be as effective close range.
- The massive nerf to her close range ult is satisfying enough, no need any changes for her ult.