Suggestion for all damage over time abilities

Jeanne fan club··1 votes·375 views

Recently after the Talon rework I really started to think about how his damage over time ability (his passive) works relative to the other dots in the game. He has one of the only damage over time abilities that proc multiple times a second as opposed to the other damage over time abilities that proc once per second.

I don't know about anyone else, but I wish that the other DOTS would function more like talons passive, it just feels super clunky and awkward for abilities like karthus E to be doing procs of damage each second, rather than constantly.

The only real reason I can think of for this kind of mechanic is to keep items like item 3098 or thunderlords decree from becoming too overpowered. Even then I think that the problem can be avoided by making it so that Dots will only do a stack of thunderlords or frostfang each second. Even then, most champions who have DOTS run deathfire touch instead of thunderlords.

4 Comments

Friendly Ram1 votes

Haven't they been increasing tick rates over time? they upped singes tick rate to 4/sec. does karthus not do this?

Jeanne fan club1 votes

Singed and talon are the only 2 that do this im pretty sure, darius might, but I don't think so

Friendly Ram1 votes

Kk gotcha.

Taliyah Rocks

I wish they made the whole dot damage visible on your health bar. Like if you receive a dot for 500 damage over 5 seconds, 500 health worth of your health bar would turn red and slowly drain for about 100 health a second. I hate walking away from a fight with ignite or Darius' bleed, thinking i can survive the dot so i don't waste my Heal/Barrier, only to die on the last tick.

Riot already aknowledge that dots lack readability, this would be a quick and easy fix to the problem.

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