[Design Space] Sell at 100%
I have been reading the discussions about proposed changes to jungling items for Season 5 and it occurred to me that there is a design dimension that is being overlooked.
As it stands, jungling and support items have significant sunk costs. That is, when you get to the mid/late game they have stats that are no longer as desirous, but still count against the item's budget. (A personal example is Conservation stacks. There are times when I'm looking at the stacks and think to myself that I'm wasting a resource, but I should really be with my team at that point. ) You're also often locked into a specific build-path and end result (this is more true of support items than jungle gear). Selling these special purpose items is also not viable because of the gold hit.
My suggestion is to explore the possibility of adding "sell at 100%" to a small group of items. This will allow players to more smoothly transition to the mid-game. It will also open up more build variability.