@Meddler Does that mean Jinx is going to be nerfed after worlds ?

Yi Bencheikh··4 votes·3,829 views

So after Jhin and ashe nerfs , jinx actually takes the place of the strongest adc right now , i actually play abit of jinx ( actually level 7 with her ) , she was already good before her ulti ad ratio buff the only thing she lacks is mobility but she gets lots of movement speed that goes even with kog's passive movement speed when she gets a kill or assist. Was she buffed because of diversity in competitive play ? because the last month in LCS they spammed Jhin and it was boring .. Will she get nerfed after worlds ? i don't want to see the adc i like to play being a 100 % pick in solo queue .

6 Comments

RiotMeddler7 votes

She's on our watch list right now. Her performance did improve more than we expected off the recent changes, nerfs to other popular marksmen (Ashe, Jhin) likely contributing significantly to that. No nerfs planned for 6.19 at least, wouldn't surprise if we had to chip a bit of power off later though.

Sahn Uzal1 votes

Can we expect more Gangplank nerfs in the near future?

SaltyKracka3 votes

Wow, Meddler! It's almost like certain people (i.e. fucking everybody, but especially me) predicted that this would be exactly the thing that happened, and told you, just for you all to ignore us!

Have an encore. This patch is going to gut Rek'sai in competitive play and remove her from Ranked play entirely, and you're going to act like you didn't fucking know it was going to happen!

Solari Fortune1 votes

If you had to nerf her like right now, what would you look at for changes?

tpnm1 votes

Jinx is fine.. but there's a bug boosting Jinx's power.

When Jinx uses Q-cannon w/ Runnan, she gets additional DMG from it. (more than it is supposed to do) If you are watching Jinx and you think she needs to get some nerfs, please fix the bug first.

Honestly, I found this bug in the last pre-season....but I jsut didnt report it because auto-type ADCs were a lot weaker than skill-typs ADCs.

When SPLASH cannon shots are overlapped by Runnan, it does more dmg than it should do. (about 30% more)

*Details -1- Minigun w/ Runnan => no bug

-2- Rocket w/ Runnan (multiple targets but no overlapping) => bug? 10% additional DMG from Rocket doesnt apply to the Runnan shots.(meaning 10% of 25% Runnan DMG =2.5% of total)

-3- Rocket w/ Runnan (multiple targets and overlapping) => 2 targets in the overlapping area

   : Primary Taret = Rocket DMG + Overlapping DMG from 1st Runnan shot **+ 24% additional DMG (BUG)**

     Secondary Taret = Overlapping DMG from the main shot + DMG from 1st Runnan shot (NO BUG)

=> 3 targets in the overlapping area

   : Primary Taret = Rocket DMG + Overlapping DMG from 1st Runnan shot + Overlapping DMG from 2nd Runnan shot **+ 41% additional DMG (BUG)**

     Secondary Taret = DMG from 1st Runnan shot  + Overlapping DMG from the main shot +Overlapping DMG from 2nd Runnan shot **+ 21% additional DMG (BUG)**

     Tertiary Taret = DMG from 2nd Runnan shot  + Overlapping DMG from the main shot +Overlapping DMG from 1st Runnan shot **+ 21% additional DMG (BUG)**

※bug? 10% additional DMG from Rocket doesnt apply to the Runnan shots.(meaning 10% of 25% Runnan DMG =2.5% of total)

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