My Idea on a Yasuo mini Rework

DoomRPG··1 votes·604 views

I really like Yasuo I heard he was gonna get a mini rework here are my thoughts

He should be made into THE crit champion so I think he needs more synergy in his abilities his abilities should also be made stronger while his Auto attacks should do less

Passive Yasuo ALWAYS has 100% crit chance, his critical strikes deal 60% less damage for every 10% crit chance yasuo gets he will alleviate 5% of his crit chance penality. This adds some numbers on yas passive to pull and alleviate is his natural penality to high? is to too low? should he get some other stat to encourage more crit chance? (such as 10% crit chance also gives 20 movement speed)

Q Yasuo stabs in a target direction dealing his AD in front of him (basically works like current one, but I think it should have a shorter range but a bit wider) third strike nado bla bla bla Q does NOT count as an auto attack initally but when it reaches lvl 5 it will work kinda like one, it will critically strike WITHOUT yasuo's penalty but also does not gain a boost from crit damage and does NOT apply on-hit effects, but does proc lifesteal does some damage has some fancy interactions not a weaker auto attack late game not a super auto attack early game

W Passive Yasuo charges flow by damaging enemies with his abillities if yasuo is attacked while he has full flow, he will no longer be effected by on hit effects (IE jax cant proc grandmasters might on yas and you cant get life from yas from lifesteal) Or gain the flow as a shield, whichevers better Active Yasuo throws a windwall, consuming all flow, windwall cant be used without flow, and the projectiles it can assume ranged between 100-1000 depending on how much flow was consumed windwall does not go away until yas has left it, or it consumed its max projectiles, Gives yas some decisions on his durabillity, overall his individual defensive tools are stronger, but he only has one

E E stores charges 4, Each dash will consume a charge If Yas dashes to a recently Dashed target he will consume the rest of his stacks to stack their damage (goes from a slight injury TO WHAT THE FUCK) If yasuo dashes through his windwall he will not consume a stack and gains some movement speed Gives yas some more reliability on his dashes and dash damage, he either does 4 dashes and spreads out his damage, or he can do it twice and concentrate it

R Yasuo teleports to an airborne champ and does some slashy slashy, Yasuo will either gain 50% armor penetration or R will do execution damage/Max HP damage, depending on what will help yas the most well those are my thoughts

2 Comments

Shadowfang TC 1 votes

As a Yasuo main... I absolutely like this idea. The direction they are trying to take him currently seems like trash tier... as they continue to nurf the ever living crap out of him. Though I'm hesitant on the e. His e has always been a core to his design as he's been the flashy dashy samurai. Maybe make it similar to Corki's ult where it'll auto generate charges over time (like you suggested) but can hold more? I rather like the idea of using all charges to expend a lot more damage on a target you've already dashed to. The windwall rework you suggested is also interesting as you could technically make it block MORE things than just projectiles at the cost of its durability and reliability. It would alleviate the spaghetti code on what can and cannot pass through, and act more like a zhonya's that destroys/drops/explodes things. As far as the Q, the width increase is risky. I believe his Q should be left alone as it is a Katana and supposed to be a very precise cast. The R is also a nice touch, and if riot were to ever fix the coding on it, may actually work as intended anyways.

Overall, great idea.

DoomRPG1 votes

[{quoted}](name=Shadowfang TC ,realm=NA,application-id=3ErqAdtq,discussion-id=WYRd87cn,comment-id=0000,timestamp=2016-12-18T04:45:31.866+0000)

As a Yasuo main... I absolutely like this idea. The direction they are trying to take him currently seems like trash tier... as they continue to nurf the ever living crap out of him. Though I'm hesitant on the e. His e has always been a core to his design as he's been the flashy dashy samurai. Maybe make it similar to Corki's ult where it'll auto generate charges over time (like you suggested) but can hold more? I rather like the idea of using all charges to expend a lot more damage on a target you've already dashed to. The windwall rework you suggested is also interesting as you could technically make it block MORE things than just projectiles at the cost of its durability and reliability. It would alleviate the spaghetti code on what can and cannot pass through, and act more like a zhonya's that destroys/drops/explodes things. As far as the Q, the width increase is risky. I believe his Q should be left alone as it is a Katana and supposed to be a very precise cast. The R is also a nice touch, and if riot were to ever fix the coding on it, may actually work as intended anyways.

Overall, great idea.

Glad you liked my idea, Im also a yas main and I agree Yasuo is going down the drain I think the only way for his E to be healthy is for it to have 4 stacks, 3 is to little 5 is to much atleast In my opinion Rn yasuo can dash and deal a respectable amount of damage early but nigh useless late game now he can either dash 4 times and do a bit of damage, or dash twice for alot of damage maybe your right on Q, I felt like it was a bit to long for the model, and that to counter balance the hitbox should be wider I dont really have an opion on yas W I think its too situational, so I gave shifted his passive to his W to make it more helpful and added some options 2 it, we know with camille riot can make Dynamic shields so the coding shouldnt be too hard Yasuo ult is rn Kinda useless, atleast for him its basically CC and armor pen rn, as its dmg is pitiful a shame for such a cool ability

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