How to "fix" Azir gameplay vs PBE

Velasan··1 votes·260 views

On PBE they are already deciding to try nerfs for Azir of a change from .70 ap scaling on his W soldiers to .60 and then increase the base damages of his Q & E by a steady 15 at each level. Overall this is a nerf because Azir relies most on soldier auto attacks which will drop off by a full 10% of your AP. This change affects him heavily because his AP scalings will then come out to 50 for Q, 60 for the soldiers, 40 for the E leaving his ultimate with 60%. Because all of these scalings are low he will become reliant on magic penetration items and not be able to focus on building AP, making him worse in a variety of situations and less flexible. If someone wants to do some calculations the trade off becomes in favor of mpen around 50% ap.

Riot has commented in a red post this is due to his horrible early game, but monster power late game.

Ok, so here's what I propose to fix that issue. Instead of nerfing his overall W soldier damage do the following:

  • Don't increase his Q & E base but increase their AP scalings to be above .50% of your AP so that his early game is still a little slow, but his mid game is better.

  • Increase his movement speed and attack speed instead. Azir is very reliant on these two stats and needs move speed to both catch, escape, and avoid skill shots.

*Lastly just fix his bugs already. Half the time the soldiers don't always attack like they are supposed to after you Q right now.

IMO they should leave him alone and just fix his bugs. I'm ok with him having a strong late game, but I guess a lot of people were not. I know Riot will just do it anyways, but maybe they will balance it out with the above instead.

What are your thoughts board goers?

From an Azir Azir main.

1 Comments

Im so bad yuck1 votes

They are nerfing him most probably because once all of his bugs are fixed he will turn overtuned AF. But then again, his bugs were supposed to be fixed and got him into an even worse state than he was in the beginning, so...

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