How to "fix" Azir gameplay vs PBE
On PBE they are already deciding to try nerfs for Azir of a change from .70 ap scaling on his W soldiers to .60 and then increase the base damages of his Q & E by a steady 15 at each level. Overall this is a nerf because Azir relies most on soldier auto attacks which will drop off by a full 10% of your AP. This change affects him heavily because his AP scalings will then come out to 50 for Q, 60 for the soldiers, 40 for the E leaving his ultimate with 60%. Because all of these scalings are low he will become reliant on magic penetration items and not be able to focus on building AP, making him worse in a variety of situations and less flexible. If someone wants to do some calculations the trade off becomes in favor of mpen around 50% ap.
Riot has commented in a red post this is due to his horrible early game, but monster power late game.
Ok, so here's what I propose to fix that issue. Instead of nerfing his overall W soldier damage do the following:
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Don't increase his Q & E base but increase their AP scalings to be above .50% of your AP so that his early game is still a little slow, but his mid game is better.
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Increase his movement speed and attack speed instead. Azir is very reliant on these two stats and needs move speed to both catch, escape, and avoid skill shots.
*Lastly just fix his bugs already. Half the time the soldiers don't always attack like they are supposed to after you Q right now.
IMO they should leave him alone and just fix his bugs. I'm ok with him having a strong late game, but I guess a lot of people were not. I know Riot will just do it anyways, but maybe they will balance it out with the above instead.
What are your thoughts board goers?
From an Azir
main.