Never feel strong in League anymore.

Velasan·1/19/2019, 10:27:22 PM·32 votes·14,304 views

I know it sounds vague, but hear me out. One of the main draws to this game is playing your favorite champion, doing well on them and getting fed, then running around smashing into the enemy doing whatever your champion does best. Whether that's lightning bolts to the face (Swain), rolling them over like a bowling ball (Rammus), or just slicing and dicing (Yasuo). In fact I think that's one of the biggest draws to characters like Yasuo, is even though most times you don't succeed at the 1v3 it must feel pretty great when you are able to do it.

With the changes to objectives, lack of vision, high damage, and less ways to come back from behind never seem to get to that point. Everything is a constant struggle to not lose out on something on the map or have an ally get caught at a bad time. You can be individually doing really well and if your team loses an important dragon, or herald, baron or elder dragon that's just game. Doesn't matter if you are 17/2/6, the two teams are just going to collide, burst each other where you will probably kill 1-2 of them with your burst before they kill you, and then they end with whatever power they have from objectives. Individual skill just seems to matter less.

I've heard this described in the past as selling the fantasy of the champion your playing. Right now that fantasy seems to be slowly playing out the laning phase hoping you are not getting camped, then trying to move your teammates where you need them to be without getting caught... a lot like herding cats, and then praying a single error doesn't end the game. You never get to that point where your champion feels strong and good to play.

Is it just me?

16 Comments

Binding Eclipse1/19/2019, 11:05:45 PM25 votes

No, it's not just you. The game is now not about trying to win, but rather about trying to not lose first.

ValyrianBlade1/20/2019, 2:25:39 PM3 votes

Honestly, I think it's the opposite with the comeback mechanics.

The problem is that:

  • whenever you're getting fed and doing well, you feel like you should be able to carry 1v5 BUT
  • whenever an enemy champion is getting fed and doing well, you think it's because your teammate sucks and not because he did well. So he shouldn't be able to carry 1v5 just because one player on your team sucked.

Honestly, they're the same thing. The tendency to assume you get fed "because you're good" but others get fed "because their opponent is bad" is absurd.

So what ends up happening: since you're only 1 of 10 champions and not a smurf, it's insanely more likely someone else is getting fed. Which means more people complain about the latter point above and Riot introduced a bunch of comeback mechanics to stop someone carrying 1v5.

We can't have it both ways. If you want to be able to 1v5 and smash the game, you need to accept that others can do it too. Either everyone gets the fantasy but also a much likelier chance that they're in miserable games where one enemy gets fed and you can't do anything - or no one does and it's a team game.

AquariusGine1/20/2019, 5:26:36 AM3 votes

I had a Lux game where I was 11-2, couldn't carry my team.

Another game where I was 7-2 Fiora, still couldn't make a big enough impact.

Meh. I don't really care so much for this game anymore, it's just one of those things you play when you have nothing better to do, not because you're actually excited to get into a game.

Frog goes moo1/20/2019, 11:12:27 PM3 votes

I already know I'm gonna get downvoted to hell but, I agree with some of what you're saying but, you're kind of contradicting yourself with saying less ways to comeback and then saying that taking core objectives can be a turning point for a game. hm.

Riot has tried bringing in more comeback opportunities through the innovation of the bounty system, so now even if someone's getting fed off of minions and zoning you off of your own, you can still get the gold back including the default kill gold by taking them down, but there have been some complaints about it.

The comeback situation in league. imo, has always been the same. That's just how league has worked. In other games, other than ones that are similar to LOL like DOTA 2, there's no such thing as "getting fed." There isn't really a scaling mechanic in many of the other big games. In overwatch, if someone gets 10 kills all at once, when you respawn and face them again, they're still as strong as they were at the start of the game. In league if someone gets 10 kills at the beginning of the game, especially if they're a carry or an assassin, they just one shot everyone. That's a problem with the game concept not the state of the game.

Whenever I play league I worry and get upset more than having fun. That's due to not only the toxic community, but the fact that you dying is jeopardizing the match for 4 other plays. If you're the reason you lose, you not only caused yourself to lose but also 4 other players. The longer that match goes on and the more it's your fault, the more guilty you feel and the more upset your other teammates will be, BUT if it's the fault of someone else on your team, you feel alot worse because the match wasn't a result of your skill, just a result of the weakest link on your team. You feel cheated and upset at the person. And again, the longer the match goes on, the more upset you are at the result. That's why riot's tried shortening league games. Optimistically, the less time people are in a game with one another, the less upset they'll be when they lose, because in league one team is going to lose. That's just how a competitive game works. Since there will always be someone upset, they try to lower that frustration.

Because which one are you going to be more upset over? A 50 minute game that was lost because your mid laner fed the zed.

or

a 17 minute game that was lost because your mid laner fed the zed? Especially if you're a player that's trying to climb in ranked. You'd be able to do 3 times as many games and when you lose, you're able to just jump right back into the "play again" button.

Though you and many others that prefer longer ""more comebackable"" games, it's more healthy for the community if they're alot shorter.

GigglesO1/20/2019, 11:38:17 AM2 votes

{quoted}

Right now that fantasy seems to be slowly playing out the laning phase hoping you are not getting camped, then trying to move your teammates where you need them to be without getting caught... a lot like herding cats, and then praying a single error doesn't end the game. You never get to that point where your champion feels strong and good to play.

This is Diamond. Can confirm.

Ηuawei1/20/2019, 8:25:15 AM2 votes

Play consistently well and you'll carry.

We had this "Get Stronk" meta in season 8 and it made everyone really angry. Even the streamers.

Games closed off in 10 mins and it was meaingless trying to play. I refuse to go back to this "stronk" meta so you can feel "powerful"

When i play against someone who is really better than me, i lose cause they outplay me consistently, not because they're 19/0 yolo one-click to win the game.

You said some keywords like high damage and changes to runes and all that, but your real issue is "muh, i can't carry 1 v 9 and close the game in 10 mins like in Season 8 because i got fed and nobody can stop me anymore even if i play badly"

IG Ziko1/20/2019, 11:00:18 AM1 votes

The irony. People in the padt complained that they can't carry because "stupid tanks and ardent cancer meta. How do you even kill people?".

They made the gane more snowbally so people with a reasonable lead can carry more often. Now people complain "we can't comeback from losing games it's not fun".

Besteal1/20/2019, 6:52:42 PM1 votes

In the last month of playing, I've felt strong exactly twice.

Once on Syndra, because every person on both teams were all complete apes.

...and once on Irelia, after my Thresh literally set up everything.

Laçez1/20/2019, 8:51:05 PM1 votes

I've carried hard on Ekko but because of his slow ass kit, I just feel unfulfilled almost everytime I play him...

Although if this post is asking for more damage in the game, which I don't think it is, I'm not really for it :/

SeaWeaboo1/20/2019, 12:32:25 AM1 votes

[deleted]

DragonShea1/21/2019, 10:40:02 AM1 votes

Offense > defense, You don't feel strong because you're still at risk of dying quickly.