@Meddler, could you guys at least wait more than one patch before changing Warlords Bloodlust AGAIN?
For those of you who have no idea what I'm talking about, Warlord's Bloodlust recently got reworked in patch 7.5 to give Energized attacks 1-50% Lifesteal based on level. Lifesteal restores a percentage of the total amount of physical damage done on-hit as HP.
Well in patch 7.6, they're changing it from Lifesteal into a heal based on your total AD (amplified by crit). That means only those with actual high AD will get good sustain from this , basically the assassins and marksmen. They're gonna screw over the bruisers and divers who don't build a ton of AD and crit.
Jesus Christ, you guys just got done wrecking the early sustain of Warlord's Bloodlust in favor of late game sustain, and in the next patch you already want to nerf its late game sustain?! I think Lifesteal (which is based on on-hit physical damage) is fine, it does NOT need to be based off of total AD and Crit. At the very least give us players more than one patch to playtest the current effect in live.
You say you're worried about late game Caitlyns and Jhins healing a shit ton of health when they crit? Well then maybe you should nerf those guys instead of the Mastery so that you DON'T screw over the balanced champions??
again.