Juggernaut update once again?
Well. They're not picked anymore. Like 0% pickrate. Not good.
Well. They're not picked anymore. Like 0% pickrate. Not good.
... No.
Well. They're not picked anymore. Like 0% pickrate. Not good.
The next patch is a juggernaut update.
Lethality will be level based against the targeted champ. No more Armor reduced to zero. Meanwhile many of the Juggernaut's ability to reduce armor isn't changing... IE...
Jarvan Dragon Strike reduces the armor of all enemies hit by 37 / 39.8 / 42.6 / 45.4 / 48.2% for 3 seconds. Kayle Holy Fervor reduces the armor of enemies hit by her autoattacks for 5 seconds per stack. This debuff stacks up to 5 times for a combined percentual armor penetration of (Max. 40.5%). Renekton Slice and Dice, when empowered by having more than 50 Fury, Dice will reduce the armor of all enemies hit by 40.5 / 44 / 47.5 / 51 / 54.5% for 4 seconds. Sion Roar of the Slayer reduces the armor of the target hit by 20% for 2.5 seconds. Trundle Subjugate reduces the armor of his target by 44% to 58% in the next 4 seconds (the effect does not apply any stacks). The armor reduction lasts for another 4 seconds after the drain completes. Urgot Noxian Corrosive Charge reduces the armor of all enemies hit by 38.4 / 39.8 / 41.2 / 42.6 / 44% for 5 seconds. Vi Denting Blows reduces the target's armor by 44% for 4 seconds after every third consecutive hit. Jayce mercury cannon reduces the armor and magic resistance of the enemy hit by his first attack after cast, by 37 / 40.5 / 44 / 47.5% for 5 seconds. Wukong Crushing Blow reduces the armor of the target hit by 37 / 40.5 / 44 / 47.5 / 51% for 3 seconds. Xin Zhao Challenge reduces the armor of targets hit by his basic attacks or Audacious Charge by 40.5% for 3 seconds. Only one target may be challenged at a given time.
ETC....
Juggernauts are getting two new items they can abuse. One that gives them a spell shield the other allows them to be healed by their Support even if the support has been killed by the reworked assassins *boggle.
Assassins are being reworked to do less damage during the start of the game. The start is where Juggernauts are weakest. Once a Juggernauts gets his gear they enjoy the sustain and the damage.
Proto Belt is getting nerfed to do less damage. (A must build item by all mages)
And Masteries are reworked including: Nerf to Cunning tree and nothing really new.
Meanwhile the Resolve mastery tree is getting Siegemaster give 8 AR and 8 MR when next to a tower (This is on top of Unyielding already giving you 5 AR & MR). Juggernauts in the beginning of the game are forced to work from under their tower. They reek all the benefit of an added 13 AR and MR. Additionally Juggernauts will most likely spec into Fearless giving them another 10% +2 per level AR and MR for 2 seconds just for having an enemy around them (on only a 9 second cooldown)
And lastly there is: Courage of the Colossus
Gain a shield for 10 + 10 per level +7% of your maximum hp for EACH nearby enemy. And we all know Juggernauts are all about HP.
Trust me this next patch is a Juggernaut and tank update.
And a pretty STUPID Broken Juggernaut and tank update. It is like the balancing team learned nothing from the Tank and Juggernaut update that they horribly did in the beginning of the year.