Making Karma's W work on jungle monsters?

sunshine kitty··8 votes·1,391 views

Karma is a champion that doesn't see much play. She gets out classed by other supports and ap carries. I have been experimenting with Karma jungle and i find that her clear speed, dueling power and ganks are surprisingly good. Having her w work on monsters could make her a viable jungler. With the addition of cinderhulk tanks are just to strong. Karma's high mid game damage, siege power and gank/dive pressure could allow teams to close out games faster before the tanks start to take over, and if it does get to that point karma could work nicely into protect the kog maw/vayne comps and also liandry's torment synergies nicely with her kit.

7 Comments

Chaotic Reks3 votes

upvote if you tried to wipe that damn dot away

Wheatloaf3 votes

The question that has to be analyzed here (I don't have the answer, I'm just saying this is the biggest point of consideration when making this change) is how Karma's newfound ability to heal (R + W) off monsters will affect her state. Would it have to be reduced against non-champions? Would it have to be removed against non-champions? It wouldn't take as long to answer as an question involving removing a champion's mechanic, or giving them an entirely new one, but this change would affect lane Karma as well as Jungle Karma, so it can't be ignored.

Cindikle1 votes

It's mainly talking about monsters only. Not minions. Lane Karma wont change much other than being able to leave lane, run into the jungle. RW a monster for the heal then go back. But it'd likely be at a reduced heal. So you're better off just shielding up to your lane enemy and landing a quick RW then moving away before they can attack. If you're in fear of them attacking you anyway, you should just back to heal.

Now if we also make it restore mana to help jungle Karma, we could see lane problems. Which is easily fixed by making it unable to restore mana than it costs.

Castaneda1 votes

I would really like the idea, being an occasional karma player, but since karma never had an intented role in the jungle, this will probably never happen.

Once i made jungle karma work but you have to build really subpar items to have a decent clearspeed, still the look on someones face when he hears a "tralalala weeweewee" gank coming is priceless. (thats what karma sais when she ults, no objections)

IcyPepper1 votes

before the tanks start to take over

ADC's are the ones who scale into late games, tanks dominate the mid-game. If you really find them that troublesome, items like item 3153 item 3151 item 3035 item 3135 help.item 3001

Cindikle1 votes

Reducing the healing it gives vs mosnters would be enough to keep it balanced. The extra damage would be nice.

Elypsen1 votes

Hi ! i recently tried many build on my karma to get a good jungling potential for her and , one of the build i try was really good against pretty much every other style of champ. Before i tell you my build i would like to tell how this idea comes in my mind. You see the karma's W (mantra) heals her for 20% of her MISSING health , so i thought "the more she's got healthy the more the heal will be awesome" So i build her into a cinderhulk tanky damage dealer.

This is the build :

item 3709 the chilling smite is good to force the flash is you're slower than your ennemy when you get your W on them. item 3111 no wonder , if a teams got some cc get these! item 3065 MR , Hp , CDR , and 20%bonus on the W's heal. item 3110 Armor , CDR and a nice aoe slow AS item 3116 HP, AP , and slow on the W (the only one that misses ! item 3151 Hp , AP , and a passive wich is great with the karma's kit and complete the offensive kit of this tanky karma

Runes : Basic jungle AP runes Mastery : Basic APC masteries

What do you think ? (try it out :p)

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