(Discussion) How can we improve Veigar for EVERYONE?
Awesome champion, but he's an outdated design.
Veigar isn't fine to me. His kit FUNCTIONS. I don't think he lives up to his character in his current state. His main problems lie in his E, but not directly; His reliance on this ability to set up his pattern (which completely destabilizes if he can't land it, leading to awkward stare downs between cage walls and fumbled Ws, wasted mana) makes his other abilities seem dysfunctional. If he lands this ability, he instantly becomes reliable, allowing him to blow you to smithereens with impunity. This is why he sometimes seems like such a great champion. But he just isn't fun this way, not for me
He can do some nice zoning and his teamfight potential is high, (VERY high) but his gameplay pattern feels like just way too much mispotential not to be slightly upset about.
He shouldn't be centered around his cage, either. It's a strength of his, and he can use it for teamfighting, zone control, chasing, self defense, but the real changes need to happen to the REST of his kit at this point. NOT his E.
He could be more fun to fight, and he could be more fun to play. It's not a question of how GOOD he is, and it's not a question of where he grips it. It's a simple question of weight ratios. A five ounce bird cannot carry a two pound coconut.
A villain shouldn't be predictable. His cage should just be a tool he employs, not a defining factor of his trades. Beating Veigar should be about playing his game. But how can we make this fun for BOTH players, while maintaining his fantasy AND keeping him a reliable pick?
There's really no sense in arguing his E change; it needed to happen, and his problem isn't in his E. It's that he relied on it for the rest of his pattern. This means to me, that we should look at how we can improve Veigar's kit as a whole. I think it's possible that his whole kit aside from E needs to be reworked. Overhauling an outdated design doesn't work, because the original design had a different vision and playstyle in mind. meaningful tweaking it can only break it one way or another (see
and
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What I personally definitely think SHOULD happen in this rework:
Q still gains infinite AP E: unchanged R: slightly increased AP ratio, enemy AP ratio GONE Veigar: foremost a burst mage, but has control capabilities on the side (poke, zone control, cc)
But everything else is up in the air. I liked this one I made, but it completely shoehorned his reliability in favor of making him a terrifying control mage that could blow up whole teams, and kind of didn't take balance into account, but was decently cohesive http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/69Uf7cBE-veigar-rework It's honestly a bit of a joke rework that I made to be overpowered but fun. It'd be too much in teamfights (and dragon)
Share what you think SHOULD and SHOULDN'T happen in a Veigar rework, and how you think he should play and feel
Discuss and promote ideas that sound fun with respect to how it would feel to play against.