Very much not disappointed in my purchase.

Metal Janna·3/5/2020, 11:54:07 PM·1 votes·2,825 views

Bought Season 1 Eternals for Orianna. Played one match. After game "Clockwork Shield" displayed 3,476 damage mitigated by E throughout the match. Now, for ages i've been complaining about how the after game stats don't tell you ally damage mitigated and instead tell you ally damage shielded, which omits some of Orianna's shield's value due to it having passive resistances which aren't counted. So when I saw that number I thought "But is that actually the amount mitigated or did they just add self shielding and ally shielding together and count shields given rather than damage actually blocked?" So I watched the replay and manually counted the self-shielding. 1,103 damage's worth of shields to self in 6 casts throughout the game. Added to my "ally shielding" (2,643) that's 3,751, greater than the amount "Clockwork Shielding" reports.

Conclusion? Riot Games actually coded the Eternal to truly track damage mitigated by the ability throughout the match, rather than taking the easy way out and counting shields cast. The Clockwork Shielding Eternal has finally given me that stat i've always wanted: the actual amount of protecting Orianna's E does throughout a match instead of the amount of shield value provided (even if that shield value went to waste). Thanks Riot Games, for going all out and coding this one feature the way it should be coded.

Now the big question is "Does Ally Shielding count self-shielding?". Seemed like I shielded myself less than half as much as I did allies that match so 29% (what the math comes out to if I assume they are included) of total shielding seems more likely than 41% (what the math comes out to if I assume it's not included).

19 Comments

KFCeytron3/6/2020, 12:01:45 AM15 votes

"Thanks for locking the improvements to an existing feature behind paid DLC!"

Toxic Teeto3/6/2020, 1:43:22 AM4 votes

Riot shill xd

Metal Janna3/5/2020, 11:59:16 PM2 votes

Also a feature request: Please Riot Games, make it possible to assign "no Eternal" to an Eternal slot, so I can not display the "Ball distance traveled" Eternal and if I want not display any sometimes. Right now you can only choose to replace it with another one, which is suboptimal.

Slack King3/6/2020, 1:15:31 AM2 votes

Nah i dont mind these costing money, theyre not just kill trackers etc. Its nifty info, some do suck though. But seeing how many singed goo flings they land is dope

No one ever bitched about the counter strike stat trackers

Metal Janna3/6/2020, 2:57:03 AM1 votes

This post on R/LeagueofLegends https://i.ibb.co/5YC4w3N/image.png Good idea removing the boards Riot! You'll surely get lots of valuable feedback from a forum moderated by idiots who don't know how to read the whole post!

vgamedude3/6/2020, 4:56:04 PM1 votes

When you add a DotA plus to your game with less benefits while you still charge for champs [slayer-jinx-wink]