On buffing tanks in the last patch
"First, we've noticed that tanks are struggling on the Rift. We don't want to put power into their itemization, so we're taking this opportunity to add some baseline power into their kits. " -AETHER, GENTLEMAN GUSTAF, patch notes
Hey guys, it's great that you're trying to make tanks not blow up so quickly. However, the rest of us would like to not blow up so quickly as well. Maybe have some tankier items to build that are actually viable for our classes? And yet, you're avoiding buffing the tank items themselves like you're worried some other champion outside the target class will poach them and become tankier. Would that really be a bad thing?
Also, can we stop hitting the weak with the buff stick and start hitting the strong with the nerf stick? Tanks are dying too fast because damage is too high. You can fix that by buffing the tanks, or you could fix it without contributing to power creep by nerfing the damage that's killing them so fast.
is significantly weaker than it used to be (lost a cdr source)
are all good, however when you buy one but still need CDR you end up buying unnecessary mana
is an absolute joke of an upgrade. There is zero point in upgrading it until it's the only thing left (you're buying it for grievous wounds as opposed to the thorny aspect as the dmg is pitiful). This used to be it's passive: "Reflects 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage."
used to grant 20-25% bonus health. The spirit of the ancient golem also granted armour and a far better jungling passive for tanks

or
, making the already ineffective armour even worse
this doesn't happen.
didn't even have CDR. Also there was a time when
players didn't build 50%-60% CDR cuz it's on all his favorite items (
,
)
and that item delays your damage and mana build a ton.
his damage and Unstoppable back. 
) don't hit that much before there 2nd or 3rd item, when it's not the 4th :(