@FeralPony, A plea regarding Kog'Maw
I'll try to keep this relatively to the point. When Koggy last got his Q remade, there were a few players that warned against it. Kog has always been hanging in a really precarious balance point and historically small changes or buffs have often catapulted him into ban-land, resulting in him getting nerfed down, often to a weaker point than he was before the changes. This happened when his W had its duration kicked up to 10 seconds (attack range nerf, W duration nerf, E slow nerf). And when the addition of Athene's buffed his AP build (Ult base damage nerf, Ult stacking cost nerf).
Most recently his Q was changed to a skillshot, its base damage was increased, its AP ratio was reduced (0.7 to 0.5), and it was altered from 25 flat hybrid shred to 28% hybrid shred. As a result of this change, in addition to the item changes, Koggy lost 5 base movespeed and even more of his Ult base damage.
More importantly, the change has really hurt part of the nuance of Koggy's character. He's a long-range champion (WER), however he packs a really nasty bite if you get in close (Innate and Q). Changing the Q into another long range ability watered down that identity, I think. And the change to the much more powerful %Shred also unbalanced him.
So to that end, I would like to request that the Live Balance Team consider reverting Kog back to where he was pre-Q buff. His Q would return to a 650 range targeted skill with a better AP ratio, lower base damage, and the weaker 25 hybrid shred along with recovery of his missing 5 movespeed and his lost Ult base damage.
This coming from a Koggy main as of his first free week. I love the little bugger, but I feel like the Q change and the following nerfs are shoving him in the wrong direction.