[Gameplay] Cho'gath's Q just looks and feels wrong

Namnoms·2/8/2015, 10:25:41 PM·2 votes·702 views

So, cho's Q is just... bleh The actual hitbox and timing is extremely questionable, just really tired of issues with it

-When enemies walk on to it just before the spikes go off, 9/10 times it doesn't hit -Many times had enemies stand just on the edge and not be hit by it (The visual for it is definitely large than the actual size) -When enemies use a dash it almost always gives them the benefit of the doubt, even if they are still in the area when it goes off, it rarely hits.

Can we do something to fix this? If nothing else, make it like Lis' ult where enemies take damage just by touching the area...

4 Comments

Troy2426212/8/2015, 10:46:37 PM1 votes

Yeah the hitbox is completely inaccurate to the indicator, and sometimes inaccurate in general. I've had someone almost in the exact center and still walk out of it.

Killer X 122/9/2015, 1:28:09 AM1 votes

Skills animations not matching the hit boxes is nothing new. Note: Lux's entire kit.

They should probably take a look at all the champs honestly.

WhatWouldHuniDo2/9/2015, 3:41:01 AM1 votes

I don't have problems with (Q) Rupture so much as I have problems with (W) Feral Scream. Feral Scream has both a cast delay and a projectile speed, which means its super clunky and hard to combo. I'd love it if it was faster to help counter some of the higher mobility champions.