[Gameplay] Cho'gath's Q just looks and feels wrong
So, cho's Q is just... bleh The actual hitbox and timing is extremely questionable, just really tired of issues with it
-When enemies walk on to it just before the spikes go off, 9/10 times it doesn't hit -Many times had enemies stand just on the edge and not be hit by it (The visual for it is definitely large than the actual size) -When enemies use a dash it almost always gives them the benefit of the doubt, even if they are still in the area when it goes off, it rarely hits.
Can we do something to fix this? If nothing else, make it like Lis' ult where enemies take damage just by touching the area...