Want to REALLY balance League, Riot?
Well here's a start. Reduce max CDR to 25% or remove CDR from a lot of items. Less spamming means people actually have a chance to do stuff instead of being instagibbed by a 45% CDR Syndra/Fizz.
Well here's a start. Reduce max CDR to 25% or remove CDR from a lot of items. Less spamming means people actually have a chance to do stuff instead of being instagibbed by a 45% CDR Syndra/Fizz.
theres already counter play to fizz and syndra, itemise properly, use your skills properly and above all position properly.
stop moaning theres nothing wrong with them, fizz isn't even considered strong right now.
If you actually took time to read properly, then you'd see I used them as examples. There are many more examples. And this isn't only applicable to offensive champs. It applies to everyone.
i did, this is the original post, atleast on my scree.
AninLegions777 (EUW) submitted about 18 hours ago in Gameplay
Well here's a start. Reduce max CDR to 25% or remove CDR from a lot of items. Less spamming means people actually have a chance to do stuff instead of being instagibbed by a 45% CDR Syndra/Fizz.
mentions nothing at all about what i said.
3( Phage movement speed boost on hit (not on kill) removed as well as movement speed for tank items like DMP dropped by at least half.
this is just pure speculation i am sure they are equally as offended as you are by suggesting this and assuming this, what you have said is not the case at all, balance team is different from champion design team.
I'm sorry you just sound butt-hurt or something i dont know what crawled up your butt and i respect your opinions but the post is just one huge un-objectified whine that provides 0 use what so ever, try to be constructive and argue your points not state them and MAYBE you will get some attention from the reds.
The post your replied to in the second part of your "reply" was not by me. Again, check your screen. And as to your first part, I could have easily replaced Fizz and Syndra with Ahri and Lux. Wouldn't have changed what I meant. My point is CDR made the game TOO fast paced.
CDR hasn't made the game fast paced. I believe there was more offered in earlier seasons. Damage creep has made the game seem faster. Nowadays you get deleted so quickly, you don't get much room to make a mistake.
CDR was a catalyst for Damage creep. Imagine if Essence Reaver didn't exist. Or iceborn and FH gave 10% CDR each. Or Triforce didn't give CDR. Or zhonyas, abyssal and Lich Bane didn't give CDR. Champs won't spam as much as possible and that in turn gives space for reaction instead of instant deletion.
and you think league is going to be balanced with this
"Well here's a start". And you can't even argue against that. In season 4 when we had nowhere near the number of items with CDR, the games then were better balanced and enjoyable.
i didn't say it's a bad choise, just saying that we need more
but yeah cdr is cancer, it makes casters not falling off in late game which is a terrible idea, not everyone should be great in late game
Yeah it's just the beginning. CDR broke many champs and made balancing hell.
you cant "balance" something by removing all of the tools outside of your own champion mechanics. the game becomes a skillmatchup and all about accuracy not about how-you-should-use-what-tools-in-what-scenario. what youre talking about is giving the champions more control over the game than the individuals. you're just not thinking of how boring league would look :p
I've been playing since s3. CDR wasn't readily available to everyone like it is now. And s3-s5 were the best years of the game. These last two years have just been failed projects.
A spectres cowl goes a long way, on just about anyone
Again, these champs were examples of champions who benefit a whole lot from CDR on many of their core items.
Wanna balance League? Downvote all you want, but you know its true.
1 - I agree, if not 300 then I'd go with a reduction of damage or heal on ignite and heal.
2 - I disagree entirely since nothing removes ignite outside of cleanse and that comes at the expense of a spell that could be used to help out. Frankly the idea of "counterplay" Riot is so keen on is totally blunted by a summoner spell that cannot be removed.
3. No on-hit movement speed. Tanks shouldn't be weaving around at near 500 movement speed from DMP and phage on-hit passives.
4. Irelia's fine as it is. Her true damage actually has a cost and a cooldown. I don't play Yasuo much because I can't honestly stand how broken the guy is, its just too easy. Yi has a no-cost E with true damage and bonus AD % increase - big difference between him and Irelia's sweet booty. Xin doesn't need to be able to reset his ult within 3-4 uses of his Q, sorry but that's just too much cooldown. I could get behind a 2 second Tryn ult that makes him unkillable..
5. Glad we agree!
6. Because it'll allow us to find out who really does like and dislike their reworks. The way it is set up now, if they rework a champion from the announcement a rework is coming you cannot refund the champion. My gut tells me they blocked refunds because they know the reworks suck more than not to the original champion (i.e Shen, Aatrox, LeBlanc, Ryze vs Ryze early 2016, etc)
7. I'll agree mostly but stick with if it ain't broke, don't fix it. More importantly, get input - and USE it, as Aatrox input was disgustingly ignored entirely in this mini-rework of his that sucks.
-and ignite is like a fade away, how is someone going to cleanse a flame? an ignite is for a 100% kill so that these greedy little fuckers dont rage their jungler when they fail to calculate a 1v1 properly
Rito nerfs CDR = Everyone builds Attack Speed and Crit items.
Last I remembered, Mages and Tanks can't build crit or AS.
Well tanks will remain the same, but I wouldnt be surprised if Mages built crit. Literally every mage in league as some type of cc,
, so i wouldnt be surprised if they just used crit and attack speed combined with their cc.
Well I look forward to it. Mostly because I haven't seen any of their Crit animations. xD