What if I have the power to buff/nerf the champions the way I want:

BeatzBoyFTW··7 votes·2,586 views

#Overall Game Damage

The one band-aid way to soften the amount of large damages & one-shots it has been left alone lately for the whole year

  • All damages to champions & epic monsters are reduced by 10%.

item 3095

An item which should be beneficial to a specific class, rather than it being abused by others, such as Assassins.

  • Now a Ranged only item.

item 3147

Has already been causing too much trouble, and is one of the biggest reasons why damage went out of control, especially it being an instantaneous damage bursting equipment on Assassins who rushes it first.

  • Removed.

TahmKench

Should not be nerfed selfishly just because of pro-play.

  • W nerf reverted.

Shen

Same as above.

  • Q slow nerfs reverted.

Zed

An assassin should have a high risk, high reward sort of gameplay, without having to rely on his lazy WEQ patterns. Secondly, he already does so much damage around the mid-late game, that his ult is moreover treated as sort of an Ignite rather than a full execution.

  • Q & WQ is now treated as 1 attack, primarily based for Electrocute. (Means he now needs to AA the enemy once to proc it).
  • Q or shadow Q's damage is now reduced by 40% if the targeted champion was already hit by a previous Q or shadow Q.

Yasuo

A skirmisher whom should be highly rewarded in doing risky plays, but shouldn't have his safety too babysitted by his overloaded safety kit. This is also to aim to lower the nuisance he pose to enemies mainly thanks to his Windwall. Lastly, Yasuo players needs to learn to save the amount of mobility he needs to either intimidate his opponent, or to use it as an escape, instead of spamming his dash willy-nilly.

  • Windwall now has an Hp bar from Immune to 100/120/140/160/180 (+bonus 0.5 AD) (The scaling is moreover to avoid a heavy tank build after finishing PD & IE).
  • E now has charges of 3/3/4/5/6, and also has a stack cooldown of 10 seconds each. Yasuo gains a charge if his E kills a unit.
  • E's original cooldown stacks on healthy enemies removed.

MasterYi

W buffs never made sense, or why was it necessary at all. This is also to aim the nuisance he pose in swiftly killing his enemies without giving them enough time to react (CC should not be the only reliable counterplay to him).

  • W buffs reverted.
  • Attack Speed Immunity on ult removed, and Attack Speed Slow is now only 50% effective.
  • Highlander extended duration from kills decreased from 7 seconds to 4 seconds.

summoner 14

Wtf were you thinking, Riot....

  • Damage buffs reverted.

https://imgur.com/kz2aXnx

This should be limited to melee bruisers since this Rune is originally design for them who does not have the proper usable Runes, rather than ranged champions bursting out of nowhere. Ahem Draven ahem..

  • True Damage is 40% effective on Ranged champions.



So these are my thoughts of what Riot should have done for all of us a long time ago, instead of sticking their eyes & ears solely just for pro-plays only. You guys can come in here & judge my "Bronzie" balance suggestions all you want, but these sort of changes is what I've always wished to have concerning the fact, that makes me honestly think that League honestly became unfun over the past few years.

If you think you got better ideas than mind, feel free to share them here.

17 Comments

Shablagoo8 votes

This is one of the worst things I've ever seen.

BeatzBoyFTW1 votes

{quoted}

This is one of the worst things I've ever seen.

So is the current state of League.

Malak3 votes

severely overnerfing yi & removing duskblade AND not letting stormrazor used by melee is too much

the rest I cant say but goddam dude if you think yi needs to be nerfed that badly you need to L2P against him better

NY642 votes

You say people will be mad at your balance suggestions but hey it’s way better than Riot’s balance. I think your suggestions are very good for a small patch. Yes there are a lot more things that could be changed but for a small patch this is pretty good. The only things I would change are these:

Yasuo W: Can only block two projectiles and no longer block ultimate projectiles. (Examples of ultimate projectiles are Ashe ult, MF ult, Twitch ult, Ornn ult, Nami ult, etc...)

TahmKench Even if he got that W revert he would still barely be a functioning champion he needs a lot of things in order to function again but for a small patch note I would add this to his Q:

If Tahm gets 3 stacks on an enemy champion, his Q will go through minions.

I’ve suggested this change to other people but they said it would make him op, personally I don’t think it would because do you know how hard it is to get those stacks in the first place. Second I don’t get how it would be op since you have to get the 3 stacks first in order to use it through minions. Meanwhile people think it’s perfectly fine Darius can pull you with his E through minions several feet away.

Conqueror: I would just remove this, it’s been super problematic since it first came out and has pushed an entrie role (tanks, minus the op ones like mundo) out of the lane.

item 3095 I would remove this item as well since it has created so many problems like free crits for assassins, turning early game adcs into much stronger early game adcs in a meta where early game is everything, and making those who buy the item impossible to catch. Looking at you Jhin.

Frosted Tips2 votes

Ahh I see make Yasuo actually a troll pick. If he couldn't block ults he would need large buffs.

Apocalypsic2 votes

Buffing boring non interactive tanks and nerfing zed who’s already shit. His trading patterns aren’t lazy lmao, without that he’s 100% unviable and his W CD is already obscene.

Nerfing Conqueror just turns this game back into a slow obnoxious tank fiesta..

So you’re a tank player? None of these changes are healthy at all lmao.

Weedlayer2 votes

Don't forget nerfing literally all damage by 10%. Not a sustained damage dealer or tank? Hope you enjoy being useless annie/syndra/every assassin.

"Good, assassins and burst mages are intrinsically badly designed." -Bronze and Silver players

TKM Axe2 votes

can we also revert the nerf on Tryndamere E? you know so we can go item 3115 item 3100 item 3158 again? [sg-soraka]

Daddy Ants1 votes

item 3095

AD increased by 5. Movement speed steroid REMOVED.

EvilUnicornLord1 votes

That's pretty good, but if I did change anything it would probably be this.

item 3147 ***** Removed Blackout. This isn't a support item and bronze assassins never de-ward anyway. ***** Lethality reduced to 15 (from 21) as it's giving assassins too much power against armor-stacking foes.

Weedlayer4 votes

You literally don't even know how lethality works. Flat armor pen like lethality has ALWAYS been better against foes who do NOT stack armor, as armor has diminishing returns. Going from 50 to 0 armor means you take 50% more damage. Going from 100 to 50 armor means you take 33.3% more damage. Going from 150 to 100 armor means you take 20% more damage. Lethality is for assassinating low-armor targets, and if you believe armor stacking is ineffective against it, that is probably the reason you think it's OP.

PeepingPeafowl1 votes

Shen got hit with wayyy worse than just the Q for being good in pro play. His whole kit has basically suffered for it, he even got late bugfixing on his taunt hitbox because he was too popular with pro players.

Good on you for wanting tahms sledgehammer nerfs reverted, people hate him even though hes barely played outside of comp and even then he has a low winrate. As long as his character is literally made to work well with teamwork hes always gonna be in pro play unless they completely trash his numbers, really dumb nerfs, if they don't like that he does what hes supposed to do they should rework him. Not to mention that he counters the burst meta somewhat so hes even more popular than he would normally be.

Subject 51 votes

summoner 14 Remove the burst per second ADC's, make it so that having an ADC isn't the only possible choice bottom lane. Nerf ADC items, remove lifesteal, force ADC's to build ONLY critical damage items with few exceptions. Remove the auto clicking 'feature' in the game so that you are required to actually correctly click on a champion.

LeBlanc Rose1 votes

Yes Nerfs across the board to assassins, no compensation. Prepare for 40% winrate

BeatzBoyFTW1 votes

Assassins got their spotlight long enough.

LeBlanc Rose1 votes

You joking? 5 patches

They were utter trash for an extremely long amount of time before then.

SomeOneButNoOne1 votes

We get in all of those changes the OP has suggested, and then the next patch: Every tank item in the game - armor values lowered by 30 (if entire item by 50). Every item in the game that has HP, gets its HP reduced by 1/3rd. Ninja Tabi's -> removed. Mercury threads -> removed. Sunfire dps lowered by 20. Ibg proc lowered to 25% bAd Tanks AP ratios removed (So that they couldn't opt into those RoA/Liandries/warmogs) builds & still one shot people while being tanky. And then, on top of all of that bAs of tanks made to be 0,57, so that we can't risk that malphite opting into Tri/Titanic rush.

And after that, we just remove bruisers because, they would just be OP after these changes, so lets just remove them overall to leave the game healthy.

Mages would still be able to deal damage, so lets just remove Luden's & seraph's (and ofc the manaflow band) to gate their mana. Manaless mages just get all of their ap ratios reduced by 30% & cd's increased by 2-4 sec (depending on the champ).

But oh then junglers would become OP, because their early jungle item powerspike would completely outperform everyone, so we just remove the smite from the game to not risk that.

After that, we lower all AD attack ranges to mellee, and put their base health to 300 to make the game fair. And then we remove all armor pen items from the game, double the crit items cost (so that ADC's wouldn't become meta again)

And then we let the supports play it out 5v5 on summoners rift, cuz we gutted everything else. Trust me, #1 gameplan.

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