State of Lucian + suggestion.

DwainTheRock·1/3/2018, 12:03:25 AM·1 votes·248 views

Hello,

I would have a suggestion for some Lucian changes...

Problems: Right now, the on-hit build (BotRK into BC) synergises too well with his kit, making any buffs difficult for the bot lane crit lucian. Also, the ultimate feels really underwhelming late game with a crit and attack speed build. The changes I'm proposing would enable healthier scaling with crit builds while keeping in check on-hit and armor pen builds, allowing for less risky tuning.

Suggestion:

  1. Modify the passive to apply on-hit effects with the percentage that goes with it (think Urgot's W). By computing a passive proc as the total damage of an auto-attack (with on-hit, crit modifier, etc.) and THEN applying the percent reduction of the passive, you can soften the power curve that goes with buying an on-hit item (BotRK and BC would apply their on-hit with the percent reduction of effectiveness). You can also fine tune Lucian's power curve by changing the passive's effectiveness at each level.
  2. Make the ultimate shoot passive bullets (think Ezreal's Q). By doing so, the ultimate would follow a power curve that is proportional to the passive, letting it be relevant with crit or on-hit builds while not overpowered. I'm thinking: The ultimate would shoot something like 10 passive bullets during a 3 seconds channel time. The channel time would be reduced by attack speed (still shoot 10 bullets just faster). And finally, each bullet goes with everything a normal auto-attack goes with; applies life steal, gets blocked by Jax's dodge and Pantheon's passive, crits, applies on-hit, etc... but with the passive effectiveness reduction percentage.

Lucian's kit is, in my opinion, on of the best designed in the game. It's thematic is great and everything about the gameplay is so fluid. I really wish he would be in a balanced state.

0 Comments