Pings should be semi-muted when you mute someone

DwainTheRock·8/22/2016, 6:41:17 AM·109 votes·10,603 views

When you mute someone, you should not hear/see more than 1 ping from him every 5 seconds or so.

I'm guessing that RIOT doesn't want to completely cut "healthy" communication, even when you mute someone, but there is nothing healthy in getting perma question mark ping from a tilted a** hole.

One ping from time to time should be enough to be aware of important calls without one toxic person forcing you to mute ALL the teams pings.

91 Comments

RiotYpherion8/22/2016, 5:45:18 PM37 votes

Howdy!

Ping muting is really interesting. One one hand, they're the "last line" of communication in League and cutting all comms (as suggested below) is worrying; a team game with no communication at all is a really bizarre concept. On the other hand, getting ?????'d or !!!!!!!!'d as much as they possibly can is annoying af.

Ping rate is already throttled. It's actually an ammo-like system on the back end that lets you build up pings over time and spend them. Having differential throttling based on mute status is a little complex because the pinging-player wouldn't be changed, just what other players see (because it's likely that some players haven't muted them). That said, it's certainly not unsolvable by any means.

Not sure that it's the solution to ping-spam, it may or may not be, but the problem is certainly worth a look again (we've talked about it before). No promises on when we'll get to it, but it's good to be reminded. It's weird, when I play and have this happen it just pisses me off...somehow I haven't re-raised the issue as a designer recently.

Thanks!