Crits vs. RNG
Been reading a few posts about how RNG was an unhealthy pattern for a skill based competitive game like LoL and I though I should start a discussion on an idea that would remove RNG from the critical hit mechanic (since it's a very interesting mechanic but feels clunky because of how random it is... duh).
What if critical chance was replaced by a critical "modifier" (or whatever name) that would give you "crit stacks" on each auto-attack to a non-structure unit. When the next AA makes your crit stacks reach higher than 100, a 100 stacks are expanded and the AA crits. After 2 seconds without AAing, you start loosing 10 crit stacks (or so) per seconds.
An example using phantom dancer (giving 35% crit chance modifier):
If you're a Vayne and you bought PD first (because you're manly/womanly). Each AA would give you 35 crit stacks...
AAs -> crit stacks
1 -> 35
2 -> 70
3 -> 105 -> 5 [3rd AA crits, 100 stacks burned, 5 remaining]
4 -> 40 [and so on......]
Pros:
-> Game skill cap increase, introducing a mini-game of charging your crits to trade / trying to avoid trading an enemy with charged crit.
-> Being aggressive on your crit stacking to put pressure on your opponent means you're pushing the lane, eventually giving them the chance to farm under tower (see the nice play / counter-play pattern replacing the binary luck based "i crit I win, I don't crit, I die").
-> Overall team fight damage (when AAing constantly) completely unchanged, just smoothened out.
-> Crit chance modifier becomes a viable early game stat since you can predict how it works and use it even it is 8"%" brawler's gloves.
-> No need to completely rework all the champions that use crits as a core mechanic:
Yasuo generates 2 times the stacks instead of double crit chance,
Ashe generates stacks while not AAing instead of loosing some (her passive would actually make sence now),
Tryndamere generates fury the exact same way and gains crit stacks according to the fury meter, etc.
-> An AA damage multiplier can remain into the game without being boring like "do 20% more AA damage" and also not being toxic like "Sivir has 20% crit chance but she critted twice with AA-W, I guess she outplayed me RIGHT????"
Cons: -> You tell me :) feel free to comment <3.
PEACE!
to have a passive?