CREEP BLOCK
RIOT!!! Did you guys re-implemented the new code that you were talking about a season ago or two... It's been a couple of patches now that creep block is god awful.
At first, I thought it was me who clicked too much, forcing the game to re-compute my champion's path... but then there was that time were I clicked once and my champion went back and forth several times behind only two minions. Like... the minions having an hit-box is fine and all, but do they really need to be literally made out of nuclear powered Velcro? What I mean is, for example when you walk aside a minion of yours, going in the same direction... both the champion's and minions' hit-boxes interact with each other in a way that both are actually going much slower than their theoretical movement speed. For enemy minions to try and f*** you up is actually logical, but shouldn't allied minions should just make way (with some kind of minion sprint right after if you don't want people to abuse), and/or be somewhat slippery to allies?
P.S.: Champions are 4 times the size of a minions in average, CAN'T THEY JUST F***ING KNEE CAP THE DAMNED THING IN THE FACE!?! (I'm serious, there should be an animation for that).
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