Assassin, Fighter, Mage, Marksmen, Support, Tank

Rebonack··1 votes·1,400 views

Nah.

It misses way too much nuance.

How about...

Blaster, Controller, Utility Fighter, Striker, Assassin Juggernaut, Vanguard, Warden

Blaster: Lower mobility, heavy focus on burst damage often with a strong AoE component. Annie Brand Ziggs Controller: Sacrifices raw burst and/or range for potent CC and zone denial. Zilean Anivia Zyra Utility: Sacrifices kill potential for the ability to powerfully augmented allied champions. Janna Orianna Soraka

Fighter: Strikes a balance between burst and sustained damage. Moderate mobility with the ability to go in, but rarely the ability to get out. Jax Pantheon Nocturne Striker: Mobile champions with heavy focus on sustained damage. They typically mitigate damage through avoidance rather than resistance. Includes nearly all the champions flagged as 'Marksmen'. Fiora Yasuo MasterYi Assassin: Highly mobile champions with heavy focus on low to moderate cooldown burst damage. Kassadin Fizz Khazix

Juggernaut: Durable champions with close range hard CC or moderate range soft CC. What they lack in mobility they make up for with raw damage. DrMundo Olaf Nasus Vanguard: Mobile, durable champions with lock-down crowd control. Ideal initiators. Sejuani Amumu Leona Warden: Moderate to low mobility champions with potent CC and/or protective abilities and high durability. Maokai Galio Shen

And of course many champions are a combination of two (or more in some cases) categories.

3 Comments

baby reksai1 votes

What happened to the good ole ranged, melee, caster, priest types

Ralanr2 votes

We wanted complexity apparently.

Ralanr1 votes

I've always felt like summoner could be a category of champion. Champions whose kits revolve around summoning objects that interact with the map or battlefield.

Azir Illaoi Heimerdinger Shaco Teemo Syndra Zyra Yorick are all summoners to varying degrees.

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